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source: code/trunk/src/orxonox/objects/gametypes/Gametype.h @ 2662

Last change on this file since 2662 was 2662, checked in by rgrieder, 15 years ago

Merged presentation branch back to trunk.

  • Property svn:eol-style set to native
File size: 4.3 KB
Line 
1/*
2 *   ORXONOX - the hottest 3D action shooter ever to exist
3 *                    > www.orxonox.net <
4 *
5 *
6 *   License notice:
7 *
8 *   This program is free software; you can redistribute it and/or
9 *   modify it under the terms of the GNU General Public License
10 *   as published by the Free Software Foundation; either version 2
11 *   of the License, or (at your option) any later version.
12 *
13 *   This program is distributed in the hope that it will be useful,
14 *   but WITHOUT ANY WARRANTY; without even the implied warranty of
15 *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
16 *   GNU General Public License for more details.
17 *
18 *   You should have received a copy of the GNU General Public License
19 *   along with this program; if not, write to the Free Software
20 *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
21 *
22 *   Author:
23 *      Fabian 'x3n' Landau
24 *   Co-authors:
25 *      ...
26 *
27 */
28
29#ifndef _Gametype_H__
30#define _Gametype_H__
31
32#include "OrxonoxPrereqs.h"
33
34#include <map>
35
36#include "core/BaseObject.h"
37#include "core/Identifier.h"
38#include "objects/worldentities/ControllableEntity.h"
39#include "objects/Tickable.h"
40#include "objects/infos/GametypeInfo.h"
41
42namespace orxonox
43{
44    namespace PlayerState
45    {
46        enum Enum
47        {
48            Uninitialized,
49            Joined,
50            Alive,
51            Dead
52        };
53    }
54
55    struct Player
56    {
57        PlayerInfo* info_;
58        PlayerState::Enum state_;
59        int frags_;
60        int killed_;
61    };
62
63    class _OrxonoxExport Gametype : public BaseObject, public Tickable
64    {
65        friend class PlayerInfo;
66
67        public:
68            Gametype(BaseObject* creator);
69            virtual ~Gametype() {}
70
71            void setConfigValues();
72
73            virtual void tick(float dt);
74
75            inline const GametypeInfo* getGametypeInfo() const
76                { return &this->gtinfo_; }
77
78            inline bool hasStarted() const
79                { return this->gtinfo_.bStarted_; }
80            inline bool hasEnded() const
81                { return this->gtinfo_.bEnded_; }
82
83            virtual void start();
84            virtual void end();
85            virtual void playerEntered(PlayerInfo* player);
86            virtual void playerLeft(PlayerInfo* player);
87            virtual void playerSwitched(PlayerInfo* player, Gametype* newgametype);
88            virtual void playerSwitchedBack(PlayerInfo* player, Gametype* oldgametype);
89            virtual void playerChangedName(PlayerInfo* player);
90
91            virtual void playerScored(Player& player);
92
93            virtual void pawnKilled(Pawn* victim, Pawn* killer = 0);
94            virtual void pawnPreSpawn(Pawn* pawn);
95            virtual void pawnPostSpawn(Pawn* pawn);
96
97            inline const std::map<PlayerInfo*, Player>& getPlayers() const
98                { return this->players_; }
99
100            inline void registerSpawnPoint(SpawnPoint* spawnpoint)
101                { this->spawnpoints_.insert(spawnpoint); }
102
103            inline bool isStartCountdownRunning() const
104                { return this->gtinfo_.bStartCountdownRunning_; }
105            inline float getStartCountdown() const
106                { return this->gtinfo_.startCountdown_; }
107
108            void addBots(unsigned int amount);
109            void killBots(unsigned int amount = 0);
110
111            inline unsigned int getNumberOfPlayers() const
112                { return this->players_.size(); }
113
114        private:
115            virtual SpawnPoint* getBestSpawnPoint(PlayerInfo* player) const;
116
117            void addPlayer(PlayerInfo* player);
118            void removePlayer(PlayerInfo* player);
119
120            void assignDefaultPawnsIfNeeded();
121            void checkStart();
122            void spawnPlayer(PlayerInfo* player);
123            void spawnPlayersIfRequested();
124            void spawnDeadPlayersIfRequested();
125
126            GametypeInfo gtinfo_;
127
128            bool bAutoStart_;
129            bool bForceSpawn_;
130
131            float initialStartCountdown_;
132            unsigned int numberOfBots_;
133
134            std::map<PlayerInfo*, Player> players_;
135            std::set<SpawnPoint*> spawnpoints_;
136            SubclassIdentifier<ControllableEntity> defaultControllableEntity_;
137
138            OverlayGroup* scoreboard_;
139
140            // Config Values
141            std::string scoreboardTemplate_;
142    };
143}
144
145#endif /* _Gametype_H__ */
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