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Ignore:
Timestamp:
Dec 17, 2008, 9:11:12 AM (15 years ago)
Author:
landauf
Message:
  • GlobalShader in dedicated mode works again
  • Shooting as a client works
  • Fixed problem with NotificationQueue
File:
1 edited

Legend:

Unmodified
Added
Removed
  • code/branches/presentation/src/orxonox/objects/worldentities/pawns/Pawn.h

    r2500 r2501  
    116116            ShipEquipment pickUp;
    117117            bool bAlive_;
    118            
     118
    119119
    120120            float health_;
     
    126126            WeaponSystem* weaponSystem_;
    127127            unsigned int fire_;
     128            unsigned int firehack_;
    128129
    129130            std::string spawnparticlesource_;
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