- Timestamp:
- Dec 17, 2008, 9:11:12 AM (15 years ago)
- File:
-
- 1 edited
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code/branches/presentation/src/orxonox/objects/worldentities/pawns/Pawn.h
r2500 r2501 116 116 ShipEquipment pickUp; 117 117 bool bAlive_; 118 118 119 119 120 120 float health_; … … 126 126 WeaponSystem* weaponSystem_; 127 127 unsigned int fire_; 128 unsigned int firehack_; 128 129 129 130 std::string spawnparticlesource_;
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