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source: code/branches/presentation/src/orxonox/objects/worldentities/pawns/Pawn.h @ 2501

Last change on this file since 2501 was 2501, checked in by landauf, 15 years ago
  • GlobalShader in dedicated mode works again
  • Shooting as a client works
  • Fixed problem with NotificationQueue
  • Property svn:eol-style set to native
File size: 4.9 KB
Line 
1/*
2 *   ORXONOX - the hottest 3D action shooter ever to exist
3 *                    > www.orxonox.net <
4 *
5 *
6 *   License notice:
7 *
8 *   This program is free software; you can redistribute it and/or
9 *   modify it under the terms of the GNU General Public License
10 *   as published by the Free Software Foundation; either version 2
11 *   of the License, or (at your option) any later version.
12 *
13 *   This program is distributed in the hope that it will be useful,
14 *   but WITHOUT ANY WARRANTY; without even the implied warranty of
15 *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
16 *   GNU General Public License for more details.
17 *
18 *   You should have received a copy of the GNU General Public License
19 *   along with this program; if not, write to the Free Software
20 *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
21 *
22 *   Author:
23 *      Fabian 'x3n' Landau
24 *   Co-authors:
25 *      ...
26 *
27 */
28
29#ifndef _Pawn_H__
30#define _Pawn_H__
31
32#include "OrxonoxPrereqs.h"
33#include "objects/pickup/ShipEquipment.h"
34#include "objects/worldentities/ControllableEntity.h"
35#include "objects/RadarViewable.h"
36#include "objects/weaponSystem/WeaponSystem.h"
37
38namespace orxonox
39{
40    class _OrxonoxExport Pawn : public ControllableEntity, public RadarViewable
41    {
42        public:
43            Pawn(BaseObject* creator);
44            virtual ~Pawn();
45
46            virtual void XMLPort(Element& xmlelement, XMLPort::Mode mode);
47            virtual void tick(float dt);
48            void registerVariables();
49
50            inline bool isAlive() const
51                { return this->bAlive_; }
52
53            virtual void setHealth(float health);
54            inline void addHealth(float health)
55                { this->setHealth(this->health_ + health); }
56            inline void removeHealth(float health)
57                { this->setHealth(this->health_ - health); }
58            inline float getHealth() const
59                { return this->health_; }
60
61            inline void setMaxHealth(float maxhealth)
62                { this->maxHealth_ = maxhealth; this->setHealth(this->health_); }
63            inline float getMaxHealth() const
64                { return this->maxHealth_; }
65
66            inline void setInitialHealth(float initialhealth)
67                { this->initialHealth_ = initialhealth; this->setHealth(initialhealth); }
68            inline float getInitialHealth() const
69                { return this->initialHealth_; }
70
71            inline ControllableEntity* getLastHitOriginator() const
72                { return this->lastHitOriginator_; }
73
74            virtual void damage(float damage, Pawn* originator = 0);
75            virtual void hit(Pawn* originator, const Vector3& force, float damage);
76            virtual void kill();
77
78            virtual void fire(WeaponMode::Enum fireMode);
79            virtual void postSpawn();
80
81            void setWeaponSlot(WeaponSlot * wSlot);
82            WeaponSlot * getWeaponSlot(unsigned int index) const;
83            void setWeaponPack(WeaponPack * wPack);
84            WeaponPack * getWeaponPack(unsigned int firemode) const;
85            void setWeaponSet(WeaponSet * wSet);
86            WeaponSet * getWeaponSet(unsigned int index) const;
87
88            inline const WorldEntity* getWorldEntity() const
89                { return (WorldEntity*)this; }
90
91            inline void setSpawnParticleSource(const std::string& source)
92                { this->spawnparticlesource_ = source; }
93            inline const std::string& getSpawnParticleSource() const
94                { return this->spawnparticlesource_; }
95
96            inline void setSpawnParticleDuration(float duration)
97                { this->spawnparticleduration_ = duration; }
98            inline float getSpawnParticleDuration() const
99                { return this->spawnparticleduration_; }
100
101            inline void setExplosionChunks(unsigned int chunks)
102                { this->numexplosionchunks_ = chunks; }
103            inline unsigned int getExplosionChunks() const
104                { return this->numexplosionchunks_; }
105
106            inline ShipEquipment& getPickUp()
107                {return this->pickUp;}
108
109            virtual void dropItems();
110
111        protected:
112            virtual void death();
113            virtual void deatheffect();
114            virtual void spawneffect();
115
116            ShipEquipment pickUp;
117            bool bAlive_;
118
119
120            float health_;
121            float maxHealth_;
122            float initialHealth_;
123
124            Pawn* lastHitOriginator_;
125
126            WeaponSystem* weaponSystem_;
127            unsigned int fire_;
128            unsigned int firehack_;
129
130            std::string spawnparticlesource_;
131            float spawnparticleduration_;
132            unsigned int numexplosionchunks_;
133    };
134
135    class _OrxonoxExport PawnListener : virtual public OrxonoxClass
136    {
137        friend class Pawn;
138
139        public:
140            PawnListener();
141            virtual ~PawnListener() {}
142
143        protected:
144            virtual void destroyedPawn(Pawn* pawn) = 0;
145    };
146}
147
148#endif /* _Pawn_H__ */
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