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Ignore:
Timestamp:
Dec 10, 2008, 5:30:39 PM (15 years ago)
Author:
polakma
Message:

fixed projectile, particle effect, reloadingTimer and magazineTimer

File:
1 edited

Legend:

Unmodified
Added
Removed
  • code/branches/weapon2/src/orxonox/objects/weaponSystem/Weapon.h

    r2379 r2391  
    4040#include "Munition.h"
    4141
     42#include "objects/worldentities/PositionableEntity.h"
     43
    4244namespace orxonox
    4345{
    44     class _OrxonoxExport Weapon : public BaseObject
     46    class _OrxonoxExport Weapon : public PositionableEntity
    4547    {
    4648        public:
     
    8284                { return this->parentWeaponSystem_; };
    8385
    84             //in future by XMLPort,
     86            //in future by XMLPort
    8587            virtual void setWeapon();
    8688
     
    9294            float bulletLoadingTime_;
    9395            float magazineLoadingTime_;
     96            bool bReloading_;
     97
    9498            Munition *munition_;
    9599            std::string munitionType_;
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