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source: code/branches/weapon2/src/orxonox/objects/weaponSystem/Weapon.h @ 2379

Last change on this file since 2379 was 2379, checked in by polakma, 15 years ago

changed Weapon::fire and munition reloading

  • Property svn:eol-style set to native
File size: 3.4 KB
Line 
1/*
2 *   ORXONOX - the hottest 3D action shooter ever to exist
3 *                    > www.orxonox.net <
4 *
5 *
6 *   License notice:
7 *
8 *   This program is free software; you can redistribute it and/or
9 *   modify it under the terms of the GNU General Public License
10 *   as published by the Free Software Foundation; either version 2
11 *   of the License, or (at your option) any later version.
12 *
13 *   This program is distributed in the hope that it will be useful,
14 *   but WITHOUT ANY WARRANTY; without even the implied warranty of
15 *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
16 *   GNU General Public License for more details.
17 *
18 *   You should have received a copy of the GNU General Public License
19 *   along with this program; if not, write to the Free Software
20 *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
21 *
22 *   Author:
23 *      Martin Polak
24 *   Co-authors:
25 *      ...
26 *
27 */
28
29#ifndef _Weapon_H__
30#define _Weapon_H__
31
32#include "OrxonoxPrereqs.h"
33
34#include "core/BaseObject.h"
35#include "tools/BillboardSet.h"
36#include "tools/Timer.h"
37#include "core/Identifier.h"
38
39#include "WeaponSystem.h"
40#include "Munition.h"
41
42namespace orxonox
43{
44    class _OrxonoxExport Weapon : public BaseObject
45    {
46        public:
47            Weapon(BaseObject* creator);
48            virtual ~Weapon();
49
50            virtual void XMLPort(Element& xmlelement, XMLPort::Mode mode);
51
52            virtual void fire();
53            void attachNeededMunition(std::string munitionType);
54            Munition * getAttachedMunition(std::string munitiontype);
55
56            //reloading
57            void bulletTimer(float bulletLoadingTime);
58            void magazineTimer(float magazineLoadingTime);
59            void bulletReloaded();
60            void magazineReloaded();
61            void setBulletLoadingTime(float loadingTime);
62            float getBulletLoadingTime();
63            void setMagazineLoadingTime(float loadingTime);
64            float getMagazineLoadingTime();
65            Timer<Weapon> *getBulletTimer();
66            Timer<Weapon> *getMagazineTimer();
67
68            virtual void setMunitionType(std::string munitionType);
69            virtual const std::string getMunitionType();
70
71            virtual void takeBullets();
72            virtual void takeMagazines();
73            virtual void createProjectile();
74
75            inline void setParentWeaponSlot(WeaponSlot *parentWeaponSlot)
76                { this->parentWeaponSlot_=parentWeaponSlot; };
77            inline WeaponSlot * getParentWeaponSlot()
78                { return this->parentWeaponSlot_; };
79            inline void setParentWeaponSystem(WeaponSystem *parentWeaponSystem)
80                { this->parentWeaponSystem_=parentWeaponSystem; };
81            inline WeaponSystem * getParentWeaponSystem()
82                { return this->parentWeaponSystem_; };
83
84            //in future by XMLPort,
85            virtual void setWeapon();
86
87        private:
88
89        protected:
90            bool bulletReadyToShoot_;
91            bool magazineReadyToShoot_;
92            float bulletLoadingTime_;
93            float magazineLoadingTime_;
94            Munition *munition_;
95            std::string munitionType_;
96
97            WeaponSlot *parentWeaponSlot_;
98            WeaponSystem *parentWeaponSystem_;
99            SubclassIdentifier<Munition> munitionIdentifier_;
100            Timer<Weapon> bulletReloadTimer_;
101            Timer<Weapon> magazineReloadTimer_;
102    };
103}
104
105#endif /* _Weapon_H__ */
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