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Ignore:
Timestamp:
Nov 19, 2008, 11:50:03 AM (15 years ago)
Author:
dafrick
Message:

Some tweaks and solved some bugs…

File:
1 edited

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  • code/branches/questsystem2/src/orxonox/objects/quest/AddQuestHint.h

    r2205 r2221  
    4747    @brief
    4848        Adds a QuestHint, resp. activates the QuestHint of the given id for the player the QuestEffect is invoked on.
     49       
     50        Creating a AddQuestHint through XML goes as follows:
     51       
     52        <AddQuestHint hintId="id" />  //Where id is a GUID, see http://en.wikipedia.org/wiki/Globally_Unique_Identifier#Basic_structure for more information, and identifies the QuestHint that should be added.
    4953    @author
    5054        Damian 'Mozork' Frick
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