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Timestamp:
Nov 12, 2008, 1:29:33 PM (17 years ago)
Author:
dafrick
Message:

Just changed some small stuff…

File:
1 edited

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  • code/branches/questsystem2/src/orxonox/objects/quest/QuestEffect.h

    r2159 r2191  
    4646    /**
    4747    @brief
    48         Handles effects for quests.
    49         QuestEffects are the only way for quests to have any sideeffects in the game world. They are also the only way to gain, complete or fail quests.
     48        Handles QuestEffects for Quests.
     49        QuestEffects are the only way for Quests to have any sideeffects in the game world. They are also the only way for a player to gain, complete or fail Quests.
    5050    @author
    5151        Damian 'Mozork' Frick
     
    5757            virtual ~QuestEffect();
    5858
    59             virtual bool invoke(ControllableEntity* player) = 0; //!< Invokes the effect.
    60             static bool invokeEffects(ControllableEntity* player, std::list<QuestEffect*> & effects); //!< Invokes all effects in the list.
     59            virtual bool invoke(ControllableEntity* player) = 0; //!< Invokes the QuestEffect.
     60            static bool invokeEffects(ControllableEntity* player, std::list<QuestEffect*> & effects); //!< Invokes all QuestEffects in the list.
    6161
    6262
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