- Timestamp:
- Nov 8, 2008, 7:58:49 PM (15 years ago)
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-
- 1 edited
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code/branches/questsystem2/src/orxonox/objects/quest/ChangeQuestStatus.h
r2146 r2159 27 27 */ 28 28 29 /** 30 @file ChangeQuestStatus.h 31 @brief 32 Definition of the ChangeQuestStatus class. 33 */ 34 29 35 #ifndef _ChangeQuestStatus_H__ 30 36 #define _ChangeQuestStatus_H__ … … 41 47 /** 42 48 @brief 43 An effect which changes a quests status .49 An effect which changes a quests status of a specified quest for the player invoking the effect. 44 50 @author 45 51 Damian 'Mozork' Frick … … 51 57 virtual ~ChangeQuestStatus(); 52 58 53 virtual void XMLPort(Element& xmlelement, XMLPort::Mode mode); 59 virtual void XMLPort(Element& xmlelement, XMLPort::Mode mode); //!< Method for creating a ChangeQuestStatus object through XML. 54 60 55 61 virtual bool invoke(ControllableEntity* player) = 0; //!< Invokes the effect. … … 59 65 { return this->questId_; } 60 66 67 private: 61 68 std::string questId_; //!< The id of the quest the status should be changed of. 62 63 private: 64 void setQuestId(const std::string & id); 69 70 void setQuestId(const std::string & id); //!< Sets the quest id. 65 71 66 72 };
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