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source: code/branches/questsystem2/src/orxonox/objects/quest/ChangeQuestStatus.h @ 2146

Last change on this file since 2146 was 2146, checked in by dafrick, 16 years ago

Started implementation of QuestEffectBeacon.
Done some documentation of QuestItem and subclasses.

File size: 1.9 KB
Line 
1/*
2 *   ORXONOX - the hottest 3D action shooter ever to exist
3 *                    > www.orxonox.net <
4 *
5 *
6 *   License notice:
7 *
8 *   This program is free software; you can redistribute it and/or
9 *   modify it under the terms of the GNU General Public License
10 *   as published by the Free Software Foundation; either version 2
11 *   of the License, or (at your option) any later version.
12 *
13 *   This program is distributed in the hope that it will be useful,
14 *   but WITHOUT ANY WARRANTY; without even the implied warranty of
15 *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
16 *   GNU General Public License for more details.
17 *
18 *   You should have received a copy of the GNU General Public License
19 *   along with this program; if not, write to the Free Software
20 *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
21 *
22 *   Author:
23 *      Damian 'Mozork' Frick
24 *   Co-authors:
25 *      ...
26 *
27 */
28
29#ifndef _ChangeQuestStatus_H__
30#define _ChangeQuestStatus_H__
31
32#include "OrxonoxPrereqs.h"
33
34#include <string>
35
36#include "core/XMLPort.h"
37#include "QuestEffect.h"
38
39namespace orxonox {
40
41    /**
42    @brief
43        An effect which changes a quests status.
44    @author
45        Damian 'Mozork' Frick
46    */
47    class _OrxonoxExport ChangeQuestStatus : public QuestEffect
48    {
49        public:
50            ChangeQuestStatus(BaseObject* creator);
51            virtual ~ChangeQuestStatus();
52
53            virtual void XMLPort(Element& xmlelement, XMLPort::Mode mode);
54
55            virtual bool invoke(ControllableEntity* player) = 0; //!< Invokes the effect.
56
57        protected:
58            inline const std::string & getQuestId(void) const //!< Returns the quest id.
59                { return this->questId_; }
60
61            std::string questId_; //!< The id of the quest the status should be changed of.
62
63        private:
64            void setQuestId(const std::string & id);
65
66    };
67
68}
69
70#endif /* _ChangeQuestStatus_H__ */
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