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Ignore:
Timestamp:
Nov 6, 2008, 12:02:05 AM (16 years ago)
Author:
dafrick
Message:

Started implementation of QuestEffectBeacon.
Done some documentation of QuestItem and subclasses.

File:
1 edited

Legend:

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  • code/branches/questsystem2/src/orxonox/objects/quest/QuestEffect.cc

    r2105 r2146  
    3232#include "core/CoreIncludes.h"
    3333
     34#include "orxonox/objects/worldentities/ControllableEntity.h"
     35
    3436namespace orxonox {
    3537
     
    6365        Returns false if there was an error, view console of log for further detail.
    6466    */
    65     bool QuestEffect::invokeEffects(Player* player, std::list<QuestEffect*> & effects)
     67    bool QuestEffect::invokeEffects(ControllableEntity* player, std::list<QuestEffect*> & effects)
    6668    {
    6769        bool check = true;
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