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source: code/branches/questsystem2/src/orxonox/objects/quest/QuestEffect.cc @ 2146

Last change on this file since 2146 was 2146, checked in by dafrick, 15 years ago

Started implementation of QuestEffectBeacon.
Done some documentation of QuestItem and subclasses.

File size: 2.1 KB
Line 
1/*
2 *   ORXONOX - the hottest 3D action shooter ever to exist
3 *                    > www.orxonox.net <
4 *
5 *
6 *   License notice:
7 *
8 *   This program is free software; you can redistribute it and/or
9 *   modify it under the terms of the GNU General Public License
10 *   as published by the Free Software Foundation; either version 2
11 *   of the License, or (at your option) any later version.
12 *
13 *   This program is distributed in the hope that it will be useful,
14 *   but WITHOUT ANY WARRANTY; without even the implied warranty of
15 *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
16 *   GNU General Public License for more details.
17 *
18 *   You should have received a copy of the GNU General Public License
19 *   along with this program; if not, write to the Free Software
20 *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
21 *
22 *   Author:
23 *      Damian 'Mozork' Frick
24 *   Co-authors:
25 *      ...
26 *
27 */
28
29#include "OrxonoxStableHeaders.h"
30#include "QuestEffect.h"
31
32#include "core/CoreIncludes.h"
33
34#include "orxonox/objects/worldentities/ControllableEntity.h"
35
36namespace orxonox {
37
38    /**
39    @brief
40        Constructor. Creates a new QuestEffect.
41        Is not meant to be invoked directly, since this is only an interface.
42    */
43    QuestEffect::QuestEffect(BaseObject* creator) : BaseObject(creator)
44    {
45        RegisterObject(QuestEffect);
46    }
47
48    /**
49    @brief
50        Destructor.
51    */
52    QuestEffect::~QuestEffect()
53    {
54
55    }
56
57    /**
58    @brief
59        Static method. Invoke all effects of an effect list.
60    @param player
61        The player the effects are invoked on.
62    @param effects
63        A list of all the effects to be invoked.
64    @return
65        Returns false if there was an error, view console of log for further detail.
66    */
67    bool QuestEffect::invokeEffects(ControllableEntity* player, std::list<QuestEffect*> & effects)
68    {
69        bool check = true;
70
71        for (std::list<QuestEffect*>::iterator effect = effects.begin(); effect != effects.end(); effect++)
72        {
73            check = check && (*effect)->invoke(player);
74        }
75        return check;
76    }
77
78}
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