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Ignore:
Timestamp:
Oct 27, 2008, 8:31:20 PM (16 years ago)
Author:
dafrick
Message:

Nearly compiles, some minor improvements.

File:
1 edited

Legend:

Unmodified
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  • code/branches/questsystem/src/orxonox/objects/CompleteQuest.cc

    r1996 r2021  
    2828
    2929#include "core/CoreIncludes.h"
     30
     31#include "QuestManager.h"
     32#include "Quest.h"
    3033#include "CompleteQuest.h"
    3134
     
    3437    CreateFactory(CompleteQuest);
    3538
     39    CompleteQuest::CompleteQuest() : ChangeQuestStatus()
     40    {
     41       
     42    }
     43   
    3644    /**
    3745    @brief
     
    5967        The player the effect is invoked on.
    6068    */
    61     void CompleteQuest::invoke(Player & player)
     69    void CompleteQuest::invoke(Player* player)
    6270    {
    63         Quest quest = QuestManager::findQuest(this->getQuestId());
    64         quest.complete(player);
     71        Quest* quest = QuestManager::findQuest(this->getQuestId());
     72        quest->complete(player);
    6573    }
    6674
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