- Timestamp:
- Oct 27, 2008, 8:31:20 PM (16 years ago)
- File:
-
- 1 edited
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code/branches/questsystem/src/orxonox/objects/CompleteQuest.cc
r1996 r2021 28 28 29 29 #include "core/CoreIncludes.h" 30 31 #include "QuestManager.h" 32 #include "Quest.h" 30 33 #include "CompleteQuest.h" 31 34 … … 34 37 CreateFactory(CompleteQuest); 35 38 39 CompleteQuest::CompleteQuest() : ChangeQuestStatus() 40 { 41 42 } 43 36 44 /** 37 45 @brief … … 59 67 The player the effect is invoked on. 60 68 */ 61 void CompleteQuest::invoke(Player &player)69 void CompleteQuest::invoke(Player* player) 62 70 { 63 Quest quest = QuestManager::findQuest(this->getQuestId());64 quest .complete(player);71 Quest* quest = QuestManager::findQuest(this->getQuestId()); 72 quest->complete(player); 65 73 } 66 74
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