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source: code/branches/questsystem/src/orxonox/objects/CompleteQuest.cc @ 1996

Last change on this file since 1996 was 1996, checked in by dafrick, 16 years ago

Some cleaning, reorganization and implementation of some small methods.

File size: 1.7 KB
Line 
1/*
2 *   ORXONOX - the hottest 3D action shooter ever to exist
3 *                    > www.orxonox.net <
4 *
5 *
6 *   License notice:
7 *
8 *   This program is free software; you can redistribute it and/or
9 *   modify it under the terms of the GNU General Public License
10 *   as published by the Free Software Foundation; either version 2
11 *   of the License, or (at your option) any later version.
12 *
13 *   This program is distributed in the hope that it will be useful,
14 *   but WITHOUT ANY WARRANTY; without even the implied warranty of
15 *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
16 *   GNU General Public License for more details.
17 *
18 *   You should have received a copy of the GNU General Public License
19 *   along with this program; if not, write to the Free Software
20 *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
21 *
22 *   Author:
23 *      Damian 'Mozork' Frick
24 *   Co-authors:
25 *      ...
26 *
27 */
28
29#include "core/CoreIncludes.h"
30#include "CompleteQuest.h"
31
32namespace orxonox {
33
34    CreateFactory(CompleteQuest);
35
36    /**
37    @brief
38        Constructor.
39    @param questId
40        The id of the quest to be completed.
41    */
42    CompleteQuest::CompleteQuest(std::string questId) : ChangeQuestStatus(questId)
43    {
44        RegisterObject(CompleteQuest);
45    }
46   
47    /**
48    @brief
49        Destructor.
50    */
51    CompleteQuest::~CompleteQuest()
52    {
53    }
54   
55    /**
56    @brief
57        Invokes the effect.
58    @param player
59        The player the effect is invoked on.
60    */
61    void CompleteQuest::invoke(Player & player)
62    {
63        Quest quest = QuestManager::findQuest(this->getQuestId());
64        quest.complete(player);
65    }
66
67
68}
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