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Ignore:
Timestamp:
Oct 24, 2008, 2:48:43 AM (16 years ago)
Author:
landauf
Message:

many changes, can't remember everything, but these are the most important:

  • attaching entities to other entities works
  • displaying models, lights and shadows works
  • controlling a spectator works
  • removed an update hack in PositionableEntity because I've found a much better solution

and with "works" I mean: it works on client, server and standalone

File:
1 edited

Legend:

Unmodified
Added
Removed
  • code/branches/objecthierarchy/src/orxonox/tools/Mesh.h

    r1993 r2006  
    5353            bool isVisible() const;
    5454
     55            void setCastShadows(bool bCastShadows);
     56            inline bool getCastShadows() const
     57                { return this->bCastShadows_; }
     58
    5559        private:
    5660            static unsigned int meshCounter_s;
    5761            Ogre::Entity* entity_;
     62            bool bCastShadows_;
    5863    };
    5964}
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