- Timestamp:
- Oct 22, 2008, 4:03:10 PM (16 years ago)
- File:
-
- 1 edited
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code/branches/questsystem/src/orxonox/objects/QuestHint.h
r1992 r1996 30 30 #define _QuestHint_H__ 31 31 32 #include <map> 32 33 #include <string> 33 34 34 #include " orxonox/quests/QuestDescription.h"35 #include "QuestDescription.h" 35 36 #include "Quest.h" 36 37 #include "QuestItem.h" … … 55 56 bool isActive(const Player & player) const; //!< Returns true if the hint is active for the input player. 56 57 57 voidactivate(const Player & player); //!< Activates the hint for the input player.58 bool activate(const Player & player); //!< Activates the hint for the input player. 58 59 59 60 void setQuest(Quest* quest); //!< Sets the quest the hint belongs to. … … 62 63 63 64 Quest* quest_; 64 //TDO: questHint statuslist.65 std::map<Player*, questHintStatus::Enum> playerStatus_; 65 66 66 67 };
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