Planet
navi homePPSaboutscreenshotsdownloaddevelopmentforum

source: code/branches/questsystem/src/orxonox/objects/QuestHint.h @ 1996

Last change on this file since 1996 was 1996, checked in by dafrick, 16 years ago

Some cleaning, reorganization and implementation of some small methods.

File size: 2.0 KB
Line 
1/*
2 *   ORXONOX - the hottest 3D action shooter ever to exist
3 *                    > www.orxonox.net <
4 *
5 *
6 *   License notice:
7 *
8 *   This program is free software; you can redistribute it and/or
9 *   modify it under the terms of the GNU General Public License
10 *   as published by the Free Software Foundation; either version 2
11 *   of the License, or (at your option) any later version.
12 *
13 *   This program is distributed in the hope that it will be useful,
14 *   but WITHOUT ANY WARRANTY; without even the implied warranty of
15 *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
16 *   GNU General Public License for more details.
17 *
18 *   You should have received a copy of the GNU General Public License
19 *   along with this program; if not, write to the Free Software
20 *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
21 *
22 *   Author:
23 *      Damian 'Mozork' Frick
24 *   Co-authors:
25 *      ...
26 *
27 */
28 
29#ifndef _QuestHint_H__
30#define _QuestHint_H__
31
32#include <map>
33#include <string>
34
35#include "QuestDescription.h"
36#include "Quest.h"
37#include "QuestItem.h"
38
39namespace orxonox
40{
41
42    /**
43    @brief
44        Represents a hint in the game towards completing a Quest.
45        Consists of title and description in textual form.
46    @author
47        Damian 'Mozork' Frick
48    */
49    class QuestHint : public QuestItem
50    {
51   
52        public:
53            QuestHint(std::string id, std::string title = "", std::string description = "");
54            ~QuestHint();
55           
56            bool isActive(const Player & player) const; //!< Returns true if the hint is active for the input player.
57           
58            bool activate(const Player & player); //!< Activates the hint for the input player.
59           
60            void setQuest(Quest* quest); //!< Sets the quest the hint belongs to.
61           
62        private: 
63           
64            Quest* quest_;
65            std::map<Player*, questHintStatus::Enum> playerStatus_;
66   
67    };
68
69}
70
71namespace questHintStatus
72{
73
74    enum Enum
75    {
76        inactive,
77        active
78    };
79
80}
81
82#endif /* _QuestHint_H__ */
Note: See TracBrowser for help on using the repository browser.