- Timestamp:
- Oct 18, 2008, 10:58:46 PM (16 years ago)
- File:
-
- 1 edited
Legend:
- Unmodified
- Added
- Removed
-
code/branches/objecthierarchy/src/network/GamestateClient.cc
r1917 r1940 77 77 packet::Gamestate *processed = processGamestate(tempGamestate_); 78 78 // assert(processed); 79 if (!processed) 80 return false; 79 81 //successfully loaded data from gamestate. now save gamestate for diff and delete the old gs 80 82 tempGamestate_=NULL;
Note: See TracChangeset
for help on using the changeset viewer.