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Ignore:
Timestamp:
Oct 18, 2008, 10:58:46 PM (16 years ago)
Author:
landauf
Message:

did some first (and very unfinished) steps to deal with different players on server and client

File:
1 edited

Legend:

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  • code/branches/objecthierarchy/src/network/GamestateClient.cc

    r1917 r1940  
    7777    packet::Gamestate *processed = processGamestate(tempGamestate_);
    7878//    assert(processed);
     79    if (!processed)
     80        return false;
    7981    //successfully loaded data from gamestate. now save gamestate for diff and delete the old gs
    8082    tempGamestate_=NULL;
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