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Ignore:
Timestamp:
Sep 12, 2008, 5:36:57 PM (16 years ago)
Author:
scheusso
Message:

we have a new gamestate concept now: dont transmit synchronisable header of objects, that dont get updated that tick. transmit objectids of deleted objects to delete them on the client too

File:
1 edited

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  • code/branches/network/TODO

    r1534 r1775  
    1 - should we use enet_peer_ping to test if a client is still alive ?
    2 - enet_host_broadcast ? (to all peers)
     1todo:
     2        !!! check that enet does not cause a packet traffic jam when a reliable packet gets missed !!!
     3        spaceship of client vanishes on server
     4        new gamestate concept
     5
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