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Ignore:
Timestamp:
Sep 5, 2008, 11:32:42 PM (16 years ago)
Author:
scheusso
Message:

we use enetcallback for destroying packets now (unfortunately there are still some problems)

File:
1 edited

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  • code/branches/network/src/network/packet/Acknowledgement.cc

    r1705 r1711  
     1/*
     2 *   ORXONOX - the hottest 3D action shooter ever to exist
     3 *                    > www.orxonox.net <
     4 *
     5 *
     6 *   License notice:
     7 *
     8 *   This program is free software; you can redistribute it and/or
     9 *   modify it under the terms of the GNU General Public License
     10 *   as published by the Free Software Foundation; either version 2
     11 *   of the License, or (at your option) any later version.
     12 *
     13 *   This program is distributed in the hope that it will be useful,
     14 *   but WITHOUT ANY WARRANTY; without even the implied warranty of
     15 *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
     16 *   GNU General Public License for more details.
     17 *
     18 *   You should have received a copy of the GNU General Public License
     19 *   along with this program; if not, write to the Free Software
     20 *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
     21 *
     22 *   Author:
     23 *      Oliver Scheuss, (C) 2008
     24 *   Co-authors:
     25 *      ...
     26 *
     27 */
     28
     29
    130#include "Acknowledgement.h"
    2 #include "Packet.h"
    331#include "network/Host.h"
    432#include "network/GamestateHandler.h"
     
    1240 
    1341Acknowledgement::Acknowledgement( unsigned int id, int clientID )
    14  : PacketContent()
     42 : Packet()
    1543{
    1644  flags_ = flags_ | PACKET_FLAGS_ACK;
     
    2250
    2351Acknowledgement::Acknowledgement( unsigned char *data, int clientID )
    24   : PacketContent(data, clientID)
     52  : Packet(data, clientID)
    2553{
    26   clientID_=clientID;
    2754}
    2855
    2956Acknowledgement::~Acknowledgement()
    3057{
    31 }
    32 
    33 unsigned char *Acknowledgement::getData(){
    34   return data_;
    3558}
    3659
     
    4063
    4164bool Acknowledgement::process(){
    42   return GamestateHandler::ackGamestate(data_[_ACKID], clientID_);
     65  bool b = GamestateHandler::ackGamestate(data_[_ACKID], clientID_);
     66  delete this;
     67  return b;
    4368}
    4469
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