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Ignore:
Timestamp:
Aug 26, 2008, 4:26:04 PM (16 years ago)
Author:
rgrieder
Message:

Still working on the GameStates, but I have to save the work because of some major changes.

  • Exported InputManager- and TclThreadManager-tick to GSGraphics instead of Core
  • Fixed a few bugs in GameState by adding an internal state variable as bitfield (quite practical)
  • Fixed a bug in InputManager that occurred when destroying an active InputState
  • Added GSIO and GSIOConsole (3 lines of loop code with std::cin, but works ;))
  • Added more boost thread includes to OrxonoxStableHeaders.h
  • Many changes in all GameState derived classes
File:
1 edited

Legend:

Unmodified
Added
Removed
  • code/branches/gui/src/orxonox/gamestates/GSGraphics.h

    r1662 r1670  
    4343        ~GSGraphics();
    4444
    45         bool tick(float dt);
    4645        void setConfigValues();
    47 
    48         void exitGame() { this->bAbort_ = true; }
    4946
    5047    private:
    5148        void enter();
    5249        void leave();
     50        void ticked(float dt);
    5351
    5452        Ogre::Timer*          timer_;            //!< Main loop timer
    55         bool                  bAbort_;           //!< aborts the render loop if true
    5653
    5754        // config values
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