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Ignore:
Timestamp:
Aug 19, 2008, 8:12:15 PM (17 years ago)
Author:
rgrieder
Message:
  • Changed static Executor/Functor in ConsoleCommand to generic one that enables console commands for member functions. (This is more of a temporary solution, but can be made permanent with right adjustments)
  • The whole GameState thing seems to works so far. But I there's only standalone mode at the moment
  • Console now shows in GUI too. I will have to implement a master InputState in the InputManager (little bit of a break with the concept, but probably necessary)
File:
1 edited

Legend:

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  • code/branches/gui/src/orxonox/gamestates/GSGraphics.h

    r1661 r1662  
    3131
    3232#include "OrxonoxPrereqs.h"
     33#include <OgrePrerequisites.h>
    3334#include "core/GameState.h"
     35#include "core/OrxonoxClass.h"
    3436
    3537namespace orxonox
     
    4345        bool tick(float dt);
    4446        void setConfigValues();
     47
     48        void exitGame() { this->bAbort_ = true; }
    4549
    4650    private:
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