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Ignore:
Timestamp:
Jun 23, 2008, 9:12:59 PM (17 years ago)
Author:
rgrieder
Message:
  • rewrote the time measure in the main loop frame smoothing is gone for good and the fps display updates faster
  • changed "render time ratio" to "tick time in ms" which represents the time necessary to tick() one frame that's saying a lot more to me
File:
1 edited

Legend:

Unmodified
Added
Removed
  • code/branches/hud/src/orxonox/OrxonoxPrereqs.h

    r1614 r1621  
    6262namespace orxonox
    6363{
    64   namespace LODParticle
    65   {
    66     enum LOD
     64    namespace LODParticle
    6765    {
    68       off = 0,
    69       low = 1,
    70       normal = 2,
    71       high = 3
    72     };
    73   }
     66        enum LOD
     67        {
     68            off = 0,
     69            low = 1,
     70            normal = 2,
     71            high = 3
     72        };
     73    }
    7474
    75   class GraphicsEngine;
    76   class Orxonox;
     75    class GraphicsEngine;
     76    class Orxonox;
    7777
    78   class RadarViewable;
    79   class Radar;
    80   class RadarListener;
     78    class RadarViewable;
     79    class Radar;
     80    class RadarListener;
    8181
    82   // objects
    83   class Ambient;
    84   class Backlight;
    85   class Camera;
    86   class Fighter;
    87   class Model;
    88   class NPC;
    89   class ParticleSpawner;
    90   class Skybox;
    91   class SpaceShip;
    92   class SpaceShipAI;
    93   class WorldEntity;
     82    // objects
     83    class Ambient;
     84    class Backlight;
     85    class Camera;
     86    class Fighter;
     87    class Model;
     88    class NPC;
     89    class ParticleSpawner;
     90    class Skybox;
     91    class SpaceShip;
     92    class SpaceShipAI;
     93    class WorldEntity;
    9494
    95   class Projectile;
    96   class BillboardProjectile;
    97   class RotatingProjectile;
    98   class ParticleProjectile;
     95    class Projectile;
     96    class BillboardProjectile;
     97    class RotatingProjectile;
     98    class ParticleProjectile;
    9999
    100   class AmmunitionDump;
    101   class Bullet;
    102   class BulletManager;
    103   class BaseWeapon;
    104   class BarrelGun;
    105   class WeaponStation;
     100    // tools
     101    class BillboardSet;
     102    class Light;
     103    class Mesh;
     104    class ParticleInterface;
     105    template <class T>
     106    class Timer;
    106107
    107   // tools
    108   class BillboardSet;
    109   class Light;
    110   class Mesh;
    111   template <class T>
    112   class Timer;
    113   class TimerBase;
    114 
    115   // particle
    116   class ParticleInterface;
    117 
    118   // hud
    119   class BarOverlayElement;
    120   class BarOverlayElementFactory;
    121   class OverlayGroup;
    122   class OrxonoxOverlay;
    123   class HUDNavigation;
    124   class RadarObject;
    125   class RadarOverlayElement;
    126   class RadarOverlayElementFactory;
    127 
    128   //console
    129   class InGameConsole;
     108    // overlays
     109    class BarColour;
     110    class DebugFPSText;
     111    class DebugRTRText;
     112    class HUDBar;
     113    class HUDNavigation;
     114    class HUDRadar;
     115    class HUDSpeedBar;
     116    class InGameConsole;
     117    class OrxonoxOverlay;
     118    class OverlayGroup;
     119    class OverlayText;
    130120}
    131121
     
    138128}
    139129
    140 
    141130#endif /* _OrxonoxPrereqs_H__ */
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