Planet
navi homePPSaboutscreenshotsdownloaddevelopmentforum

Changeset 1621


Ignore:
Timestamp:
Jun 23, 2008, 9:12:59 PM (16 years ago)
Author:
rgrieder
Message:
  • rewrote the time measure in the main loop frame smoothing is gone for good and the fps display updates faster
  • changed "render time ratio" to "tick time in ms" which represents the time necessary to tick() one frame that's saying a lot more to me
Location:
code/branches/hud
Files:
10 edited

Legend:

Unmodified
Added
Removed
  • code/branches/hud/src/orxonox/GraphicsEngine.h

    r1618 r1621  
    7272            int getWindowHeight() const;
    7373            float getWindowAspectRatio() const;
    74             float getAverageFPS() const
    75             { if (renderWindow_) return this->renderWindow_->getAverageFPS(); else return 0.0f; }
    76             float getAverageRTR() const { return this->renderTimeRatio_; }
    77             void setAverageRTR(float rtr) { this->renderTimeRatio_ = rtr; }
     74            float getAverageFramesPerSecond() const { return this->avgFramesPerSecond_; }
     75            float getAverageTickTime() const { return this->avgTickTime_; }
     76            void setAverageTickTime(float tickTime) { this->avgTickTime_ = tickTime; }
     77            void setAverageFramesPerSecond(float fps) { this->avgFramesPerSecond_ = fps; }
    7878
    7979            void setWindowActivity(bool activity)
     
    113113            int                 ogreLogLevelCritical_;  //!< Corresponding Orxonx debug level for LL_CRITICAL
    114114            unsigned int        detailLevelParticle_;   //!< Detail level of particle effects (0: off, 1: low, 2: normal, 3: high)
    115             float               renderTimeRatio_;       //!< Ratio between time required to render a frame and to tick() it
     115            float               avgTickTime_;           //!< time in ms to tick() one frame
     116            float               avgFramesPerSecond_;    //!< number of frames processed in one second
    116117    };
    117118}
  • code/branches/hud/src/orxonox/Orxonox.cc

    r1618 r1621  
    103103    //, auMan_(0)
    104104    , timer_(0)
    105     // turn on frame smoothing by setting a value different from 0
    106     , frameSmoothingTime_(0.0f)
    107     //orxonoxHUD_(0)
    108105    , bAbort_(false)
    109106    , timefactor_(1.0f)
     
    438435
    439436
    440     // Contains the times of recently fired events
    441     // eventTimes[4] is the list for the times required for the fps counter
    442     std::deque<unsigned long> eventTimes[3];
    443     // Clear event times
    444     for (int i = 0; i < 3; ++i)
    445       eventTimes[i].clear();
    446 
    447437    // use the ogre timer class to measure time.
    448438    if (!timer_)
    449439      timer_ = new Ogre::Timer();
     440
     441    unsigned long frameCount = 0;
     442   
     443    const unsigned long refreshTime = 3000000;
     444    unsigned long refreshStartTime = 0;
     445    unsigned long tickTime = 0;
     446    unsigned long oldFrameCount = 0;
     447
     448    unsigned long timeBeforeTick = 0;
     449    unsigned long timeBeforeTickOld = 0;
     450    unsigned long timeAfterTick = 0;
     451
     452    COUT(3) << "Orxonox: Starting the main loop." << std::endl;
     453
    450454    timer_->reset();
    451 
    452     float renderTime = 0.0f;
    453     float frameTime = 0.0f;
    454 //    clock_t time = 0;
    455 
    456     COUT(3) << "Orxonox: Starting the main loop." << std::endl;
    457455    while (!bAbort_)
    458456    {
    459457      // get current time
    460       unsigned long now = timer_->getMilliseconds();
    461 
    462       // create an event to pass to the frameStarted method in ogre
    463       Ogre::FrameEvent evt;
    464       evt.timeSinceLastEvent = calculateEventTime(now, eventTimes[0]);
    465       evt.timeSinceLastFrame = calculateEventTime(now, eventTimes[1]);
    466       frameTime += evt.timeSinceLastFrame;
    467 
    468       // OverlayGroup::getHUD().setTime(now);
    469       if (mode_ != DEDICATED && frameTime > 0.4f)
    470       {
    471         GraphicsEngine::getSingleton().setAverageRTR(renderTime / frameTime);
    472         frameTime = 0.0f;
    473         renderTime = 0.0f;
    474       }
    475 
    476       // tick the core
    477       Core::tick((float)evt.timeSinceLastFrame);
     458      timeBeforeTickOld = timeBeforeTick;
     459      timeBeforeTick    = timer_->getMicroseconds();
     460      float dt = (timeBeforeTick - timeBeforeTickOld) / 1000000.0;
     461
     462
     463      // tick the core (needs real time for input and tcl thread management)
     464      Core::tick(dt);
     465
    478466      // Call those objects that need the real time
    479467      for (Iterator<TickableReal> it = ObjectList<TickableReal>::start(); it; ++it)
    480         it->tick((float)evt.timeSinceLastFrame);
     468        it->tick(dt);
    481469      // Call the scene objects
    482470      for (Iterator<Tickable> it = ObjectList<Tickable>::start(); it; ++it)
    483         it->tick((float)evt.timeSinceLastFrame * this->timefactor_);
    484       //AudioManager::tick();
     471        it->tick(dt * this->timefactor_);
     472
     473      // call server/client with normal dt
    485474      if (client_g)
    486         client_g->tick((float)evt.timeSinceLastFrame);
     475        client_g->tick(dt * this->timefactor_);
    487476      if (server_g)
    488         server_g->tick((float)evt.timeSinceLastFrame);
     477        server_g->tick(dt * this->timefactor_);
     478
     479
     480      // get current time once again
     481      timeAfterTick = timer_->getMicroseconds();
     482
     483      tickTime += timeAfterTick - timeBeforeTick;
     484      if (timeAfterTick > refreshStartTime + refreshTime)
     485      {
     486        GraphicsEngine::getSingleton().setAverageTickTime(
     487            (float)tickTime * 0.001 / (frameCount - oldFrameCount));
     488        GraphicsEngine::getSingleton().setAverageFramesPerSecond(
     489            (float)(frameCount - oldFrameCount) / (timeAfterTick - refreshStartTime) * 1000000.0);
     490        oldFrameCount = frameCount;
     491        tickTime = 0;
     492        refreshStartTime = timeAfterTick;
     493      }
     494
    489495
    490496      // don't forget to call _fireFrameStarted in ogre to make sure
    491497      // everything goes smoothly
     498      Ogre::FrameEvent evt;
     499      evt.timeSinceLastFrame = dt;
     500      evt.timeSinceLastEvent = dt; // note: same time, but shouldn't matter anyway
    492501      ogreRoot._fireFrameStarted(evt);
    493 
    494       // get current time
    495       now = timer_->getMilliseconds();
    496       calculateEventTime(now, eventTimes[2]);
    497502
    498503      if (mode_ != DEDICATED)
     
    501506        // This calls the WindowEventListener objects.
    502507        Ogre::WindowEventUtilities::messagePump();
     508        // make sure the window stays active even when not focused
     509        // (probably only necessary on windows)
    503510        GraphicsEngine::getSingleton().setWindowActivity(true);
    504511
     
    507514      }
    508515
    509       // get current time
    510       now = timer_->getMilliseconds();
    511 
    512       // create an event to pass to the frameEnded method in ogre
    513       evt.timeSinceLastEvent = calculateEventTime(now, eventTimes[0]);
    514       renderTime += calculateEventTime(now, eventTimes[2]);
    515 
    516516      // again, just to be sure ogre works fine
    517       ogreRoot._fireFrameEnded(evt);
    518       //msleep(500);
     517      ogreRoot._fireFrameEnded(evt); // note: uses the same time as _fireFrameStarted
     518
     519      ++frameCount;
    519520    }
    520521
     
    526527    return true;
    527528  }
    528 
    529   /**
    530     Method for calculating the average time between recently fired events.
    531     Code directly taken from OgreRoot.cc
    532     @param now The current time in ms.
    533     @param type The type of event to be considered.
    534   */
    535   float Orxonox::calculateEventTime(unsigned long now, std::deque<unsigned long> &times)
    536   {
    537     // Calculate the average time passed between events of the given type
    538     // during the last frameSmoothingTime_ seconds.
    539 
    540     times.push_back(now);
    541 
    542     if(times.size() == 1)
    543       return 0;
    544 
    545     // Times up to frameSmoothingTime_ seconds old should be kept
    546     unsigned long discardThreshold = (unsigned long)(frameSmoothingTime_ * 1000.0f);
    547 
    548     // Find the oldest time to keep
    549     std::deque<unsigned long>::iterator it  = times.begin();
    550     // We need at least two times
    551     std::deque<unsigned long>::iterator end = times.end() - 2;
    552 
    553     while(it != end)
    554     {
    555       if (now - *it > discardThreshold)
    556         ++it;
    557       else
    558         break;
    559     }
    560 
    561     // Remove old times
    562     times.erase(times.begin(), it);
    563 
    564     return (float)(times.back() - times.front()) / ((times.size() - 1) * 1000);
    565   }
    566529}
  • code/branches/hud/src/orxonox/Orxonox.h

    r1613 r1621  
    6262
    6363      void abortRequest();
    64       //inline audio::AudioManager* getAudioManagerPointer() { return auMan_; };
    6564
    6665      static Orxonox* getSingleton();
     
    9897      //audio::AudioManager*  auMan_;         //!< audio manager
    9998      Ogre::Timer*          timer_;         //!< Main loop timer
    100       // TODO: make this a config-value by creating a config class for orxonox
    101       float                 frameSmoothingTime_;
    10299      bool                  bAbort_;        //!< aborts the render loop if true
    103100      float                 timefactor_;    //!< A factor to change the gamespeed
  • code/branches/hud/src/orxonox/OrxonoxPrereqs.h

    r1614 r1621  
    6262namespace orxonox
    6363{
    64   namespace LODParticle
    65   {
    66     enum LOD
     64    namespace LODParticle
    6765    {
    68       off = 0,
    69       low = 1,
    70       normal = 2,
    71       high = 3
    72     };
    73   }
     66        enum LOD
     67        {
     68            off = 0,
     69            low = 1,
     70            normal = 2,
     71            high = 3
     72        };
     73    }
    7474
    75   class GraphicsEngine;
    76   class Orxonox;
     75    class GraphicsEngine;
     76    class Orxonox;
    7777
    78   class RadarViewable;
    79   class Radar;
    80   class RadarListener;
     78    class RadarViewable;
     79    class Radar;
     80    class RadarListener;
    8181
    82   // objects
    83   class Ambient;
    84   class Backlight;
    85   class Camera;
    86   class Fighter;
    87   class Model;
    88   class NPC;
    89   class ParticleSpawner;
    90   class Skybox;
    91   class SpaceShip;
    92   class SpaceShipAI;
    93   class WorldEntity;
     82    // objects
     83    class Ambient;
     84    class Backlight;
     85    class Camera;
     86    class Fighter;
     87    class Model;
     88    class NPC;
     89    class ParticleSpawner;
     90    class Skybox;
     91    class SpaceShip;
     92    class SpaceShipAI;
     93    class WorldEntity;
    9494
    95   class Projectile;
    96   class BillboardProjectile;
    97   class RotatingProjectile;
    98   class ParticleProjectile;
     95    class Projectile;
     96    class BillboardProjectile;
     97    class RotatingProjectile;
     98    class ParticleProjectile;
    9999
    100   class AmmunitionDump;
    101   class Bullet;
    102   class BulletManager;
    103   class BaseWeapon;
    104   class BarrelGun;
    105   class WeaponStation;
     100    // tools
     101    class BillboardSet;
     102    class Light;
     103    class Mesh;
     104    class ParticleInterface;
     105    template <class T>
     106    class Timer;
    106107
    107   // tools
    108   class BillboardSet;
    109   class Light;
    110   class Mesh;
    111   template <class T>
    112   class Timer;
    113   class TimerBase;
    114 
    115   // particle
    116   class ParticleInterface;
    117 
    118   // hud
    119   class BarOverlayElement;
    120   class BarOverlayElementFactory;
    121   class OverlayGroup;
    122   class OrxonoxOverlay;
    123   class HUDNavigation;
    124   class RadarObject;
    125   class RadarOverlayElement;
    126   class RadarOverlayElementFactory;
    127 
    128   //console
    129   class InGameConsole;
     108    // overlays
     109    class BarColour;
     110    class DebugFPSText;
     111    class DebugRTRText;
     112    class HUDBar;
     113    class HUDNavigation;
     114    class HUDRadar;
     115    class HUDSpeedBar;
     116    class InGameConsole;
     117    class OrxonoxOverlay;
     118    class OverlayGroup;
     119    class OverlayText;
    130120}
    131121
     
    138128}
    139129
    140 
    141130#endif /* _OrxonoxPrereqs_H__ */
  • code/branches/hud/src/orxonox/overlays/debug/DebugFPSText.cc

    r1619 r1621  
    4949    void DebugFPSText::tick(float dt)
    5050    {
    51         float fps = GraphicsEngine::getSingleton().getAverageFPS();
     51        float fps = GraphicsEngine::getSingleton().getAverageFramesPerSecond();
    5252        this->text_->setCaption(this->getCaption() + convertToString(fps));
    5353    }
  • code/branches/hud/src/orxonox/overlays/debug/DebugRTRText.cc

    r1619 r1621  
    4949    void DebugRTRText::tick(float dt)
    5050    {
    51         float rtr = GraphicsEngine::getSingleton().getAverageRTR();
     51        float rtr = GraphicsEngine::getSingleton().getAverageTickTime();
    5252        this->text_->setCaption(this->getCaption() + convertToString(rtr));
    5353    }
  • code/branches/hud/src/orxonox/overlays/hud/HUDNavigation.cc

    r1616 r1621  
    101101
    102102        XMLPortParam(HUDNavigation, "font", setFont, getFont, xmlElement, mode);
    103         XMLPortParam(HUDNavigation, "textsize", setTextSize, getTextSize, xmlElement, mode);
    104         XMLPortParam(HUDNavigation, "navmarkersize", setNavMarkerSize, getNavMarkerSize, xmlElement, mode);
    105         XMLPortParam(HUDNavigation, "aimmarkersize", setAimMarkerSize, getAimMarkerSize, xmlElement, mode);
     103        XMLPortParam(HUDNavigation, "textSize", setTextSize, getTextSize, xmlElement, mode);
     104        XMLPortParam(HUDNavigation, "navMarkerSize", setNavMarkerSize, getNavMarkerSize, xmlElement, mode);
     105        XMLPortParam(HUDNavigation, "aimMarkerSize", setAimMarkerSize, getAimMarkerSize, xmlElement, mode);
    106106
    107107        if (mode == XMLPort::LoadObject)
  • code/branches/hud/visual_studio/vc8/audio.vcproj

    r1024 r1621  
    8282                        InheritedPropertySheets="$(SolutionDir)base_properties_release.vsprops;..\audio_properties.vsprops"
    8383                        CharacterSet="1"
    84                         WholeProgramOptimization="1"
     84                        WholeProgramOptimization="0"
    8585                        >
    8686                        <Tool
  • code/branches/hud/visual_studio/vc8/ois.vcproj

    r1567 r1621  
    2424                        InheritedPropertySheets="..\directory_properties.vsprops"
    2525                        CharacterSet="2"
    26                         WholeProgramOptimization="1"
     26                        WholeProgramOptimization="0"
    2727                        >
    2828                        <Tool
  • code/branches/hud/visual_studio/vc8/util.vcproj

    r1502 r1621  
    8282                        InheritedPropertySheets="$(SolutionDir)base_properties_release.vsprops;..\util_properties.vsprops"
    8383                        CharacterSet="1"
    84                         WholeProgramOptimization="1"
     84                        WholeProgramOptimization="0"
    8585                        >
    8686                        <Tool
Note: See TracChangeset for help on using the changeset viewer.