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Ignore:
Timestamp:
May 31, 2008, 11:24:44 PM (16 years ago)
Author:
rgrieder
Message:
  • set the svn:eol-style property to all files so, that where ever you check out, you'll get the right line endings (had to change every file with mixed endings to windows in order to set the property)
File:
1 edited

Legend:

Unmodified
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  • code/branches/network/src/orxonox/objects/weapon/BaseWeapon.h

    • Property svn:eol-style set to native
    r1056 r1494  
    11/*
    22 *   ORXONOX - the hottest 3D action shooter ever to exist
    3  *                    > www.orxonox.net <
    4  *
     3 *                    > www.orxonox.net < *
    54 *
    65 *   License notice:
     
    2625 *
    2726 */
    28 
    29 
    30 #ifndef _BaseWeapon_H__
    31 #define _BaseWeapon_H__
    32 
    33 #include "OrxonoxPrereqs.h"
    34 
    35 #include <OgrePrerequisites.h>
    36 
    37 #include "../Model.h"
    38 
    39 
    40 namespace orxonox {
    41   class _OrxonoxExport BaseWeapon : public Model
    42   {
    43   public:
    44     enum Action {
    45       NOTHING  = 0,
    46       RELOAD   = 1,
    47       CHANGE_AMMO  = 2,
    48       SPECIAL  = 3
    49     };
    50 
    51   protected:
    52     enum State {
    53       IDLE = 0,
    54       PRIMARY_FIRE = 1,
    55       SECONDARY_FIRE = 2,
    56       RELOADING = 3,
    57       CHANGING_AMMO = 4,
    58     };
    59 
    60   public:
    61     BaseWeapon();
    62           virtual ~BaseWeapon();
    63 
    64     bool addAction(const Action);
    65 
    66     void primaryFireRequest();
    67 
    68     void secondaryFireRequest();
    69 
    70     int getAmmoState();
    71 
    72     void setAmmoDump(AmmunitionDump*);
    73 
    74     inline virtual void loadParams(TiXmlElement* xmlElem) { Model::loadParams(xmlElem); };
    75 
    76     virtual void tick(float dt);
    77 
    78   protected:
    79     virtual void primaryFire() = 0;
    80 
    81     virtual void primaryFiring(float) = 0;
    82 
    83     virtual void secondaryFire() = 0;
    84 
    85     virtual void secondaryFiring(float) = 0;
    86 
    87     virtual void registerAllVariables() { };
    88 
    89   public:
    90 
    91   protected:
    92     Ogre::SceneManager *sceneMgr_;
    93 
    94     int bulletCounter_;
    95     BulletManager *bulletManager_;
    96 
    97     AmmunitionDump *ammoDump_;
    98 
    99     bool primaryFireRequest_;
    100     bool secondaryFireRequest_;
    101 
    102     float totalTime_;
    103     float actionStartTime_;
    104 
    105     State currentState_;
    106     bool secondaryFired_;
    107 
    108     Action nextAction_;
    109     bool actionAdded_;
    110     float timeSinceNextActionAdded_;
    111     static float nextActionValidityPeriod_s;
    112 
    113     // weapon properties
    114     int leftAmmo_;
    115     float primaryFirePower_;
    116     float secondaryFirePower_;
    117     float primaryFiringRate_;
    118     float secondaryFiringRate_;
    119     Real primaryBulletSpeed_;
    120     Real secondaryBulletSpeed_;
    121 
    122     int magazineSize_;
    123 
    124   };
    125 }
    126 
    127 #endif /* _BaseWeapon_H__ */
     27#ifndef _BaseWeapon_H__#define _BaseWeapon_H__#include "OrxonoxPrereqs.h"#include <OgrePrerequisites.h>#include "../Model.h"namespace orxonox {  class _OrxonoxExport BaseWeapon : public Model  {  public:    enum Action {      NOTHING  = 0,      RELOAD   = 1,      CHANGE_AMMO  = 2,      SPECIAL  = 3    };  protected:    enum State {      IDLE = 0,      PRIMARY_FIRE = 1,      SECONDARY_FIRE = 2,      RELOADING = 3,      CHANGING_AMMO = 4,    };  public:    BaseWeapon();          virtual ~BaseWeapon();    bool addAction(const Action);    void primaryFireRequest();    void secondaryFireRequest();    int getAmmoState();    void setAmmoDump(AmmunitionDump*);    inline virtual void loadParams(TiXmlElement* xmlElem) { Model::loadParams(xmlElem); };    virtual void tick(float dt);  protected:    virtual void primaryFire() = 0;    virtual void primaryFiring(float) = 0;    virtual void secondaryFire() = 0;    virtual void secondaryFiring(float) = 0;    virtual void registerAllVariables() { };  public:  protected:    Ogre::SceneManager *sceneMgr_;    int bulletCounter_;    BulletManager *bulletManager_;    AmmunitionDump *ammoDump_;    bool primaryFireRequest_;    bool secondaryFireRequest_;    float totalTime_;    float actionStartTime_;    State currentState_;    bool secondaryFired_;    Action nextAction_;    bool actionAdded_;    float timeSinceNextActionAdded_;    static float nextActionValidityPeriod_s;    // weapon properties    int leftAmmo_;    float primaryFirePower_;    float secondaryFirePower_;    float primaryFiringRate_;    float secondaryFiringRate_;    Real primaryBulletSpeed_;    Real secondaryBulletSpeed_;    int magazineSize_;  };}#endif /* _BaseWeapon_H__ */
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