Last change
on this file since 1494 was
1494,
checked in by rgrieder, 16 years ago
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- set the svn:eol-style property to all files so, that where ever you check out, you'll get the right line endings
(had to change every file with mixed endings to windows in order to set the property)
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-
Property svn:eol-style set to
native
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File size:
2.6 KB
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1 | /* |
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2 | * ORXONOX - the hottest 3D action shooter ever to exist |
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3 | * > www.orxonox.net < * |
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4 | * |
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5 | * License notice: |
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6 | * |
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7 | * This program is free software; you can redistribute it and/or |
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8 | * modify it under the terms of the GNU General Public License |
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9 | * as published by the Free Software Foundation; either version 2 |
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10 | * of the License, or (at your option) any later version. |
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11 | * |
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12 | * This program is distributed in the hope that it will be useful, |
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13 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
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14 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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15 | * GNU General Public License for more details. |
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16 | * |
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17 | * You should have received a copy of the GNU General Public License |
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18 | * along with this program; if not, write to the Free Software |
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19 | * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. |
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20 | * |
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21 | * Author: |
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22 | * Reto Grieder |
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23 | * Co-authors: |
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24 | * ... |
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25 | * |
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26 | */ |
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27 | #ifndef _BaseWeapon_H__#define _BaseWeapon_H__#include "OrxonoxPrereqs.h"#include <OgrePrerequisites.h>#include "../Model.h"namespace orxonox { class _OrxonoxExport BaseWeapon : public Model { public: enum Action { NOTHING = 0, RELOAD = 1, CHANGE_AMMO = 2, SPECIAL = 3 }; protected: enum State { IDLE = 0, PRIMARY_FIRE = 1, SECONDARY_FIRE = 2, RELOADING = 3, CHANGING_AMMO = 4, }; public: BaseWeapon(); virtual ~BaseWeapon(); bool addAction(const Action); void primaryFireRequest(); void secondaryFireRequest(); int getAmmoState(); void setAmmoDump(AmmunitionDump*); inline virtual void loadParams(TiXmlElement* xmlElem) { Model::loadParams(xmlElem); }; virtual void tick(float dt); protected: virtual void primaryFire() = 0; virtual void primaryFiring(float) = 0; virtual void secondaryFire() = 0; virtual void secondaryFiring(float) = 0; virtual void registerAllVariables() { }; public: protected: Ogre::SceneManager *sceneMgr_; int bulletCounter_; BulletManager *bulletManager_; AmmunitionDump *ammoDump_; bool primaryFireRequest_; bool secondaryFireRequest_; float totalTime_; float actionStartTime_; State currentState_; bool secondaryFired_; Action nextAction_; bool actionAdded_; float timeSinceNextActionAdded_; static float nextActionValidityPeriod_s; // weapon properties int leftAmmo_; float primaryFirePower_; float secondaryFirePower_; float primaryFiringRate_; float secondaryFiringRate_; Real primaryBulletSpeed_; Real secondaryBulletSpeed_; int magazineSize_; };}#endif /* _BaseWeapon_H__ */ |
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