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Ignore:
Timestamp:
May 28, 2008, 2:08:03 PM (16 years ago)
Author:
FelixSchulthess
Message:

making radar objects from scene nodes now. radar object supporting multiple colors

File:
1 edited

Legend:

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  • code/branches/network/src/orxonox/hud/HUD.h

    r1422 r1450  
    3434#include <OgrePrerequisites.h>
    3535#include <OgreTextAreaOverlayElement.h>
     36#include <OgreSceneNode.h>
    3637#include "core/Tickable.h"
    3738#include "util/Math.h"
     
    4647        ~HUD();
    4748        Ogre::OverlayManager* om;
     49        Ogre::SceneManager* sm;
    4850        Ogre::Overlay* orxonoxHUD;
    4951        Ogre::OverlayContainer* container;
     
    5961      public:
    6062        virtual void tick(float);
    61         void addRadarObject(Vector3 pos);
     63        void addRadarObject(Ogre::SceneNode* node, int colour = 0);
    6264        RadarObject* getFirstRadarObject();
    6365        void setRenderTimeRatio(float ratio);
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