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source: code/branches/network/src/orxonox/hud/HUD.h @ 1450

Last change on this file since 1450 was 1450, checked in by FelixSchulthess, 16 years ago

making radar objects from scene nodes now. radar object supporting multiple colors

File size: 2.1 KB
Line 
1/*
2*   ORXONOX - the hottest 3D action shooter ever to exist
3*
4*
5*   License notice:
6*
7*   This program is free software; you can redistribute it and/or
8*   modify it under the terms of the GNU General Public License
9*   as published by the Free Software Foundation; either version 2
10*   of the License, or (at your option) any later version.
11*
12*   This program is distributed in the hope that it will be useful,
13*   but WITHOUT ANY WARRANTY; without even the implied warranty of
14*   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
15*   GNU General Public License for more details.
16*
17*   You should have received a copy of the GNU General Public License
18*   along with this program; if not, write to the Free Software
19*   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
20*
21*   Author:
22*      Yuning Chai
23*   Co-authors:
24*      Felix Schulthess
25*
26*/
27
28
29#ifndef _HUD_H__
30#define _HUD_H__
31
32#include "OrxonoxPrereqs.h"
33
34#include <OgrePrerequisites.h>
35#include <OgreTextAreaOverlayElement.h>
36#include <OgreSceneNode.h>
37#include "core/Tickable.h"
38#include "util/Math.h"
39
40namespace orxonox
41{
42    class _OrxonoxExport HUD : public Tickable
43    {
44      private:
45        HUD();
46        HUD(HUD& instance);
47        ~HUD();
48        Ogre::OverlayManager* om;
49        Ogre::SceneManager* sm;
50        Ogre::Overlay* orxonoxHUD;
51        Ogre::OverlayContainer* container;
52        Ogre::TextAreaOverlayElement* fpsText;
53        Ogre::TextAreaOverlayElement* rTRText;
54        BarOverlayElement* energyBar;
55        BarOverlayElement* speedoBar;
56        RadarOverlayElement* radar;
57        RadarObject* firstRadarObject;
58        RadarObject* lastRadarObject;
59        Navigation* nav;
60
61      public:
62        virtual void tick(float);
63        void addRadarObject(Ogre::SceneNode* node, int colour = 0);
64        RadarObject* getFirstRadarObject();
65        void setRenderTimeRatio(float ratio);
66
67        static HUD* instance_s;
68        static HUD& getSingleton();
69        static void setEnergy(float value);
70        static void cycleNavigationFocus();
71    };
72}
73
74#endif /* _HUD_H__ */
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