- Timestamp:
- May 16, 2019, 2:27:40 PM (5 years ago)
- File:
-
- 1 edited
Legend:
- Unmodified
- Added
- Removed
-
code/branches/MouseAPI_FS19/src/modules/MouseAPI/mousegametype.cc
r12363 r12377 8 8 player_ =nullptr; 9 9 10 //Activate the Mouse Cursor 10 11 this->setHUDTemplate("MouseCursor"); 11 12 … … 14 15 void MouseGametype::start() 15 16 { 16 bool temp = this->bForceSpawn_;17 this->bForceSpawn_ = true;18 19 // Call start for the parent class.20 17 Gametype::start(); 21 22 // Reset the variable.23 this->bForceSpawn_ = temp;24 25 18 } 26 19 … … 37 30 { 38 31 assert(player); 39 32 //Only Spawn once 40 33 if(this->player_ == nullptr) 41 34 {
Note: See TracChangeset
for help on using the changeset viewer.