- Timestamp:
- Mar 21, 2019, 4:06:42 PM (6 years ago)
- File:
-
- 1 edited
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code/branches/MouseAPI_FS19/src/modules/MouseAPI/mouseapi.h
r12213 r12217 5 5 #include <list> 6 6 #include <core/input/InputHandler.h> 7 #include <graphics/Camera.h> 8 #include <core/GraphicsManager.h> 9 #include <core/input/InputState.h> 7 10 8 11 namespace orxonox … … 18 21 Vector3 position; 19 22 float radius; 20 list< ClickEvent> events;21 void (*onClickedFunction)( );22 clickableElement(const Vector3& position,float radius,const list< ClickEvent>& events,void (*onClickedFunction)()):position(position),23 radius(radius), events(events), onClickedFunction(onClickedFunction){}23 list<MouseButtonCode::ByEnum> buttons; 24 void (*onClickedFunction)(MouseButtonCode::ByEnum button); 25 clickableElement(const Vector3& position,float radius,const list<MouseButtonCode::ByEnum>& buttons,void (*onClickedFunction)()):position(position), 26 radius(radius), buttons(buttons), onClickedFunction(onClickedFunction){} 24 27 }; 25 28 … … 39 42 std::list<clickableElement> clickEvents; 40 43 std::list<scrollElement> scrollEvents; 44 Ogre::Camera cam; 45 IntVector2 mousePos; 46 InputState* state; 41 47 42 48 43 49 public: 44 enum ClickEvent45 {46 rightClick,leftClick,middleCLick47 };48 50 49 MouseAPI( );51 MouseAPI(Camera& cam); 50 52 ~MouseAPI(); 51 virtual void buttonPressed (MouseButtonCode::ByEnum button) ;52 virtual void buttonReleased(MouseButtonCode::ByEnum button) {}53 virtual void buttonHeld (MouseButtonCode::ByEnum button) {}54 virtual void mouseMoved (IntVector2 abs, IntVector2 rel, IntVector2 clippingSize) ;55 virtual void mouseScrolled (int abs, int rel) ;53 virtual void buttonPressed (MouseButtonCode::ByEnum button) override; 54 virtual void buttonReleased(MouseButtonCode::ByEnum button) override{} 55 virtual void buttonHeld (MouseButtonCode::ByEnum button) override{} 56 virtual void mouseMoved (IntVector2 abs, IntVector2 rel, IntVector2 clippingSize) override; 57 virtual void mouseScrolled (int abs, int rel) override; 56 58 57 void addClickableObject(const Vector3& position,float radius,const list< ClickEvent>& events,void (*onClickedFunction)());59 void addClickableObject(const Vector3& position,float radius,const list<MouseButtonCode::ByEnum>& buttons,void (*onClickedFunction)(MouseButtonCode::ByEnum button)); 58 60 void addScrollElement(const Vector3& position,float radius,void (*onScrolledFunction)(int abs,int rel,const IntVector2& mousePos)); 59 61 void addScrollElement(void (*onScrolledFunction)(int abs,int rel,const IntVector2& mousePos)); 62 63 void changeCamera(Camera& camera); 60 64 }; 61 65 }
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