1 | #ifndef MOUSEAPI_H |
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2 | #define MOUSEAPI_H |
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3 | |
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4 | #include <util/Math.h> |
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5 | #include <list> |
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6 | #include <core/input/InputHandler.h> |
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7 | |
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8 | namespace orxonox |
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9 | { |
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10 | |
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11 | class MouseAPI : public InputHandler |
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12 | { |
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13 | |
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14 | private: |
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15 | |
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16 | struct clickableElement |
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17 | { |
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18 | Vector3 position; |
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19 | float radius; |
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20 | list<ClickEvent> events; |
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21 | void (*onClickedFunction)(); |
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22 | clickableElement(const Vector3& position,float radius,const list<ClickEvent>& events,void (*onClickedFunction)()):position(position), |
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23 | radius(radius), events(events), onClickedFunction(onClickedFunction){} |
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24 | }; |
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25 | |
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26 | struct scrollElement |
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27 | { |
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28 | bool considerPosition; |
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29 | Vector3 position; |
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30 | float radius; |
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31 | void (*onScrolledFunction)(int abs,int rel,const IntVector2& mousePos); |
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32 | scrollEvents(void (*onScrolledFunction)(int abs,int rel,const IntVector2& mousePos)):considerPosition(false), |
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33 | onScrolledFunction(onScrolledFunction){} |
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34 | scrollEvents(Vector3& position, float radius, void (*onScrolledFunction)(int abs,int rel,const IntVector2& mousePos)):considerPosition(true), |
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35 | position(position), radius(radius), onScrolledFunction(onScrolledFunction){} |
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36 | }; |
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37 | |
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38 | |
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39 | std::list<clickableElement> clickEvents; |
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40 | std::list<scrollElement> scrollEvents; |
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41 | |
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42 | |
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43 | public: |
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44 | enum ClickEvent |
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45 | { |
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46 | rightClick,leftClick,middleCLick |
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47 | }; |
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48 | |
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49 | MouseAPI(); |
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50 | ~MouseAPI(); |
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51 | virtual void buttonPressed (MouseButtonCode::ByEnum button); |
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52 | virtual void buttonReleased(MouseButtonCode::ByEnum button){} |
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53 | virtual void buttonHeld (MouseButtonCode::ByEnum button){} |
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54 | virtual void mouseMoved (IntVector2 abs, IntVector2 rel, IntVector2 clippingSize); |
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55 | virtual void mouseScrolled (int abs, int rel); |
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56 | |
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57 | void addClickableObject(const Vector3& position,float radius,const list<ClickEvent>& events,void (*onClickedFunction)()); |
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58 | void addScrollElement(const Vector3& position,float radius,void (*onScrolledFunction)(int abs,int rel,const IntVector2& mousePos)); |
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59 | void addScrollElement(void (*onScrolledFunction)(int abs,int rel,const IntVector2& mousePos)); |
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60 | }; |
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61 | } |
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62 | #endif // MOUSEAPI_H |
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