Planet
navi homePPSaboutscreenshotsdownloaddevelopmentforum

Ignore:
Timestamp:
Apr 29, 2008, 11:13:11 PM (16 years ago)
Author:
rgrieder
Message:
  • InputManager fully functional (most parts tested), if there wasn't that selfish SpaceShip who claims all the mouse input…
  • InputHandler still loads hard coded key bindings, but works fine otherwise
  • I've tried to give full multiple joy stick support. Couldn't yet test that however. And more than one Joystick still doesn't make sense as long as we don't have split view ;)
File:
1 edited

Legend:

Unmodified
Added
Removed
  • code/branches/input/src/core/InputBuffer.h

    r1195 r1203  
    3636
    3737#include "ois/OISKeyboard.h"
     38#include "InputHandler.h"
    3839
    3940namespace orxonox
     
    4243    {};
    4344
    44     class _CoreExport InputBuffer : public OIS::KeyListener
     45    class _CoreExport InputBuffer : public KeyHandler
    4546    {
    4647        struct InputBufferListenerTuple
     
    110111            bool keyPressed(const OIS::KeyEvent &e);
    111112            bool keyReleased(const OIS::KeyEvent &e);
     113            bool keyHeld(const OIS::KeyEvent &e) { return true; }
    112114
    113115            OIS::Keyboard* keyboard_;
Note: See TracChangeset for help on using the changeset viewer.