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source: code/branches/input/src/core/InputBuffer.h @ 1203

Last change on this file since 1203 was 1203, checked in by rgrieder, 16 years ago
  • InputManager fully functional (most parts tested), if there wasn't that selfish SpaceShip who claims all the mouse input…
  • InputHandler still loads hard coded key bindings, but works fine otherwise
  • I've tried to give full multiple joy stick support. Couldn't yet test that however. And more than one Joystick still doesn't make sense as long as we don't have split view ;)
File size: 4.5 KB
Line 
1/*
2 *   ORXONOX - the hottest 3D action shooter ever to exist
3 *                    > www.orxonox.net <
4 *
5 *
6 *   License notice:
7 *
8 *   This program is free software; you can redistribute it and/or
9 *   modify it under the terms of the GNU General Public License
10 *   as published by the Free Software Foundation; either version 2
11 *   of the License, or (at your option) any later version.
12 *
13 *   This program is distributed in the hope that it will be useful,
14 *   but WITHOUT ANY WARRANTY; without even the implied warranty of
15 *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
16 *   GNU General Public License for more details.
17 *
18 *   You should have received a copy of the GNU General Public License
19 *   along with this program; if not, write to the Free Software
20 *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
21 *
22 *   Author:
23 *      Fabian 'x3n' Landau
24 *   Co-authors:
25 *      ...
26 *
27 */
28
29#ifndef _InputBuffer_H__
30#define _InputBuffer_H__
31
32#include "CorePrereqs.h"
33
34#include <string>
35#include <list>
36
37#include "ois/OISKeyboard.h"
38#include "InputHandler.h"
39
40namespace orxonox
41{
42    class _CoreExport InputBufferListener
43    {};
44
45    class _CoreExport InputBuffer : public KeyHandler
46    {
47        struct InputBufferListenerTuple
48        {
49            InputBufferListener* listener_;
50            void (InputBufferListener::*function_)();
51            bool bListenToAllChanges_;
52            bool bOnlySingleInput_;
53            char char_;
54        };
55
56        public:
57            InputBuffer();
58
59            template <class T>
60            void registerListener(T* listener, void (T::*function)(), bool bOnlySingleInput)
61            {
62                struct InputBufferListenerTuple newListener = {listener, (void (InputBufferListener::*)())function, true, bOnlySingleInput, ' '};
63                this->listeners_.insert(this->listeners_.end(), newListener);
64            }
65            template <class T>
66            void registerListener(T* listener, void (T::*function)() const, bool bOnlySingleInput)
67            {
68                struct InputBufferListenerTuple newListener = {listener, (void (InputBufferListener::*)())function, true, bOnlySingleInput, ' '};
69                this->listeners_.insert(this->listeners_.end(), newListener);
70            }
71
72            template <class T>
73            void registerListener(T* listener, void (T::*function)(), char char_, bool bOnlySingleInput)
74            {
75                struct InputBufferListenerTuple newListener = {listener, (void (InputBufferListener::*)())function, false, bOnlySingleInput, char_};
76                this->listeners_.insert(this->listeners_.end(), newListener);
77            }
78            template <class T>
79            void registerListener(T* listener, void (T::*function)() const, char char_, bool bOnlySingleInput)
80            {
81                struct InputBufferListenerTuple newListener = {listener, (void (InputBufferListener::*)())function, false, bOnlySingleInput, char_};
82                this->listeners_.insert(this->listeners_.end(), newListener);
83            }
84
85            void set(const std::string& input);
86            void append(const std::string& input);
87            void append(const char& input);
88            void removeLast();
89            void clear();
90
91            void updated();
92            void updated(const char& update, bool bSingleInput);
93
94            inline std::string get() const
95                { return this->buffer_; }
96
97            /*inline void activate()
98                { this->setActivated(true); }
99            inline void deactivate()
100                { this->setActivated(false); }
101            inline void setActivated(bool bActivated)
102                { if (this->bActivated_ != bActivated) { this->bActivated_ = bActivated; this->activityChanged(); } else { this->bActivated_ = bActivated; } }
103            inline bool isActivated() const
104                { return this->bActivated_; }
105
106            void activityChanged() const;*/
107
108        private:
109            bool charIsAllowed(const char& input);
110
111            bool keyPressed(const OIS::KeyEvent &e);
112            bool keyReleased(const OIS::KeyEvent &e);
113            bool keyHeld(const OIS::KeyEvent &e) { return true; }
114
115            OIS::Keyboard* keyboard_;
116            //bool bActivated_;
117            std::string buffer_;
118            std::list<InputBufferListenerTuple> listeners_;
119            std::string allowedChars_;
120    };
121}
122
123#endif /* _InputBuffer_H__ */
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