- Timestamp:
- Dec 11, 2017, 4:06:44 PM (8 years ago)
- File:
-
- 1 edited
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code/branches/Asteroid_HS17/src/modules/asteroids2D/Asteroids2DShip.h
r11645 r11660 60 60 virtual void tick(float dt) override; 61 61 62 // Starts or stops fireing63 virtual void boost(bool bBoost) override;64 65 62 //no rotation in x and z direction! 66 //virtual void rotateYaw(const Vector2& value) override{}; // Rotate in yaw direction.67 63 virtual void rotatePitch(const Vector2& value) override{}; // Rotate in pitch direction. 68 64 virtual void rotateRoll(const Vector2& value) override{}; // Rotate in roll direction. 69 65 virtual void boost(bool boost) override; 70 66 virtual void updateLevel(); 71 67 72 68 virtual inline bool collidesAgainst(WorldEntity* otherObject, const btCollisionShape* ownCollisionShape, btManifoldPoint& contactPoint) override; 73 69 74 float speed, damping , posforeward;70 float speed, damping; 75 71 bool isFireing; 76 72 void showposition(); 73 void showorientation(); 77 74 void toggleImmune() 78 75 {
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