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Ignore:
Timestamp:
Dec 9, 2017, 1:29:44 PM (6 years ago)
Author:
vyang
Message:

Asteroids2DShip ist 3s immun, nachdem es von einem Asteroiden getroffen wurde. Das Raumschiff hat nun eine Waffe → Richtung der Projektile muss noch angepasst werden

File:
1 edited

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  • code/branches/Asteroid_HS17/src/modules/asteroids2D/Asteroids2DShip.h

    r11643 r11645  
    6868            virtual void rotateRoll(const Vector2& value) override{}; // Rotate in roll direction.
    6969
    70 
    71 
    7270            virtual void updateLevel();
    7371
     
    7775            bool isFireing;
    7876            void showposition();
     77            void toggleImmune()
     78            {
     79                bImmune = !bImmune;
     80            }
    7981
    8082        protected:
     
    8688            float width, height;
    8789            WeakPtr<Asteroids2D> game;
    88             WeakPtr<Asteroids2DStone> lastStone;
    89 
     90            bool bImmune;
    9091            Timer timer;
     92            Timer isimmune;
    9193    };
    9294}
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