- Timestamp:
- Dec 9, 2017, 1:29:44 PM (6 years ago)
- File:
-
- 1 edited
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code/branches/Asteroid_HS17/src/modules/asteroids2D/Asteroids2DShip.h
r11643 r11645 68 68 virtual void rotateRoll(const Vector2& value) override{}; // Rotate in roll direction. 69 69 70 71 72 70 virtual void updateLevel(); 73 71 … … 77 75 bool isFireing; 78 76 void showposition(); 77 void toggleImmune() 78 { 79 bImmune = !bImmune; 80 } 79 81 80 82 protected: … … 86 88 float width, height; 87 89 WeakPtr<Asteroids2D> game; 88 WeakPtr<Asteroids2DStone> lastStone; 89 90 bool bImmune; 90 91 Timer timer; 92 Timer isimmune; 91 93 }; 92 94 }
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