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Ignore:
Timestamp:
Nov 20, 2017, 4:21:26 PM (6 years ago)
Author:
remartin
Message:

Doesn-t freeze any more. Asteroids and the pickup seem to collide with things they shouldn-t.

File:
1 edited

Legend:

Unmodified
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  • code/branches/AsteroidMining_HS17/src/modules/asteroidmining/AsteroidMinable.h

    r11551 r11581  
    5656            virtual void tick(float dt) override;
    5757
     58            // Overwrite to prevet 'self-collision' of generated stuff
     59            virtual void hit(Pawn* originator, const Vector3& force, const btCollisionShape* cs, float damage, float healthdamage = 0.0f, float shielddamage = 0.0f);
     60            virtual void hit(Pawn* originator, btManifoldPoint& contactpoint, const btCollisionShape* cs, float damage, float healthdamage = 0.0f, float shielddamage = 0.0f);
     61
     62
     63
    5864            virtual void setSize(float f);
    5965            virtual float getSize();
     66
     67
     68
    6069
    6170
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