- Timestamp:
- Nov 20, 2017, 4:21:26 PM (6 years ago)
- File:
-
- 1 edited
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code/branches/AsteroidMining_HS17/src/modules/asteroidmining/AsteroidMinable.h
r11551 r11581 56 56 virtual void tick(float dt) override; 57 57 58 // Overwrite to prevet 'self-collision' of generated stuff 59 virtual void hit(Pawn* originator, const Vector3& force, const btCollisionShape* cs, float damage, float healthdamage = 0.0f, float shielddamage = 0.0f); 60 virtual void hit(Pawn* originator, btManifoldPoint& contactpoint, const btCollisionShape* cs, float damage, float healthdamage = 0.0f, float shielddamage = 0.0f); 61 62 63 58 64 virtual void setSize(float f); 59 65 virtual float getSize(); 66 67 68 60 69 61 70
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