Planet
navi homePPSaboutscreenshotsdownloaddevelopmentforum

source: code/branches/AsteroidMining_HS17/src/modules/asteroidmining/AsteroidMinable.h @ 11581

Last change on this file since 11581 was 11581, checked in by remartin, 6 years ago

Doesn-t freeze any more. Asteroids and the pickup seem to collide with things they shouldn-t.

File size: 2.8 KB
Line 
1/*
2 *   ORXONOX - the hottest 3D action shooter ever to exist
3 *                    > www.orxonox.net <
4 *
5 *
6 *   License notice:
7 *
8 *   This program is free software; you can redistribute it and/or
9 *   modify it under the terms of the GNU General Public License
10 *   as published by the Free Software Foundation; either version 2
11 *   of the License, or (at your option) any later version.
12 *
13 *   This program is distributed in the hope that it will be useful,
14 *   but WITHOUT ANY WARRANTY; without even the implied warranty of
15 *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
16 *   GNU General Public License for more details.
17 *
18 *   You should have received a copy of the GNU General Public License
19 *   along with this program; if not, write to the Free Software
20 *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
21 *
22 *   Author:
23 *      Fabian 'x3n' Landau
24 *   Co-authors:
25 *      ...
26 *
27 */
28
29#ifndef _AsteroidMinable_H__
30#define _AsteroidMinable_H__
31
32#include "OrxonoxPrereqs.h"
33
34#include <string>
35#include <vector>
36#include "interfaces/PickupCarrier.h"
37#include "interfaces/RadarViewable.h"
38#include "worldentities/ControllableEntity.h"
39#include "worldentities/ExplosionPart.h"
40
41#include "../../orxonox/worldentities/pawns/Pawn.h"
42
43namespace orxonox // tolua_export
44{
45
46
47    // tolua_export
48    class _OrxonoxExport AsteroidMinable : public Pawn
49    { // tolua_export
50
51        public:
52            AsteroidMinable(Context* context);
53            virtual ~AsteroidMinable();
54            virtual void XMLPort(Element& xmlelement, XMLPort::Mode mode);
55            virtual void XMLEventPort(Element& xmlelement, XMLPort::Mode mode) override;
56            virtual void tick(float dt) override;
57
58            // Overwrite to prevet 'self-collision' of generated stuff
59            virtual void hit(Pawn* originator, const Vector3& force, const btCollisionShape* cs, float damage, float healthdamage = 0.0f, float shielddamage = 0.0f);
60            virtual void hit(Pawn* originator, btManifoldPoint& contactpoint, const btCollisionShape* cs, float damage, float healthdamage = 0.0f, float shielddamage = 0.0f);
61
62
63
64            virtual void setSize(float f);
65            virtual float getSize();
66
67
68
69
70
71        protected:
72            // Da neue Argumente reinstellen
73            //float asteroidVersion; // Bodenstrich-Konvention?,
74            // Wert zwischen 1 und 6 (Spezialdinger?), die Mesh-Form
75            float size;
76            bool generateSmaller;
77            bool initialised;
78
79            Context* context;
80
81            virtual void death(); 
82            virtual void putStuff();
83
84
85
86        private:
87            void registerVariables();
88            virtual void spawnChildren();
89
90
91
92    }; // tolua_export
93} // tolua_export
94
95#endif /* _AsteroidMinable_H__ */
Note: See TracBrowser for help on using the repository browser.