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Timestamp:
Nov 13, 2017, 4:05:34 PM (6 years ago)
Author:
vyang
Message:

Level file: korrekte Kameraposition, Raumschiff bewegt sich nicht, schiesst aber → wird AsteroidsShip ueberhaupt geladen? AsteroidsShip: neue Steuerung (vgl Jump, Rotation muss noch angepasst werden)

File:
1 edited

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  • code/branches/Asteroid_HS17/src/modules/asteroids/AsteroidsStone.h

    r11541 r11555  
    5050            //Es gibt 3 Groessen von Meteroiden gross, mittel, klein, gross ->2 mittleren, mittel -> 2 kleinen, kleine-> verschwinden
    5151            int size;
    52             int level;
     52
    5353            virtual void setAsteroidsPlayer(AsteroidsShip* player){this->player = player;}
     54            virtual bool collidesAgainst(WorldEntity* otherObject, const btCollisionShape* ownCollisionShape, btManifoldPoint& contactPoint) override;
     55
    5456
    5557
    5658        protected:
     59
     60            Asteroids* getGame();
     61            WeakPtr<Asteroids> game;
    5762
    5863            virtual void death() override;
     
    6065
    6166            //herausfinden->ueber Kamera Einstellung wie bei Pong?
    62             float fieldWidth_=500;
    63             float fieldHeight_=700;
     67            float fieldWidth_;
     68            float fieldHeight_;
    6469            Vector2 velocity;
    6570            float maxspeed;
     71            float direction;
    6672
    67         private:
    68             Context* context;
    6973    };
    7074}
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