- Timestamp:
- Nov 13, 2017, 4:05:34 PM (6 years ago)
- File:
-
- 1 edited
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code/branches/Asteroid_HS17/src/modules/asteroids/AsteroidsStone.h
r11541 r11555 50 50 //Es gibt 3 Groessen von Meteroiden gross, mittel, klein, gross ->2 mittleren, mittel -> 2 kleinen, kleine-> verschwinden 51 51 int size; 52 int level; 52 53 53 virtual void setAsteroidsPlayer(AsteroidsShip* player){this->player = player;} 54 virtual bool collidesAgainst(WorldEntity* otherObject, const btCollisionShape* ownCollisionShape, btManifoldPoint& contactPoint) override; 55 54 56 55 57 56 58 protected: 59 60 Asteroids* getGame(); 61 WeakPtr<Asteroids> game; 57 62 58 63 virtual void death() override; … … 60 65 61 66 //herausfinden->ueber Kamera Einstellung wie bei Pong? 62 float fieldWidth_ =500;63 float fieldHeight_ =700;67 float fieldWidth_; 68 float fieldHeight_; 64 69 Vector2 velocity; 65 70 float maxspeed; 71 float direction; 66 72 67 private:68 Context* context;69 73 }; 70 74 }
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