- Timestamp:
- Nov 6, 2017, 4:06:54 PM (8 years ago)
- File:
-
- 1 edited
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code/branches/Asteroid_HS17/src/modules/asteroids/AsteroidsStone.h
r11528 r11541 38 38 39 39 #include "worldentities/Pawn.h" 40 #include "core/object/Context.h" 40 41 41 42 namespace orxonox … … 47 48 virtual void tick(float dt) override; 48 49 49 // Radius of the asteroid50 float r;50 //Es gibt 3 Groessen von Meteroiden gross, mittel, klein, gross ->2 mittleren, mittel -> 2 kleinen, kleine-> verschwinden 51 int size; 51 52 int level; 52 53 virtual void setAsteroidsPlayer(AsteroidsShip* player){this->player = player;} 53 54 55 54 56 protected: 57 58 virtual void death() override; 59 55 60 56 61 //herausfinden->ueber Kamera Einstellung wie bei Pong? … … 59 64 Vector2 velocity; 60 65 float maxspeed; 66 67 private: 68 Context* context; 61 69 }; 62 70 }
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