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Ignore:
Timestamp:
Nov 6, 2017, 4:06:54 PM (8 years ago)
Author:
vyang
Message:

TestLevel Design → immer noch mit Fehlermeldungen, Asteroiden in der death() Methode von AsteroidsStone spawnen oder im game?

File:
1 edited

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  • code/branches/Asteroid_HS17/src/modules/asteroids/AsteroidsStone.h

    r11528 r11541  
    3838
    3939#include "worldentities/Pawn.h"
     40#include "core/object/Context.h"
    4041
    4142namespace orxonox
     
    4748            virtual void tick(float dt) override;
    4849
    49             //Radius of the asteroid
    50             float r;
     50            //Es gibt 3 Groessen von Meteroiden gross, mittel, klein, gross ->2 mittleren, mittel -> 2 kleinen, kleine-> verschwinden
     51            int size;
    5152            int level;
    5253            virtual void setAsteroidsPlayer(AsteroidsShip* player){this->player = player;}
    5354
     55
    5456        protected:
     57
     58            virtual void death() override;
     59
    5560
    5661            //herausfinden->ueber Kamera Einstellung wie bei Pong?
     
    5964            Vector2 velocity;
    6065            float maxspeed;
     66
     67        private:
     68            Context* context;
    6169    };
    6270}
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