Planet
navi homePPSaboutscreenshotsdownloaddevelopmentforum

Ignore:
Timestamp:
Oct 31, 2016, 3:58:20 PM (4 years ago)
Author:
marvinh
Message:

Campaign Menu overlay wurde ueber 3d szene gelegt. nun muss in singleplayerMenulayout der link umgestellt werden, durch eigene Funktion, welche noch geschrieben werden muss.

Location:
code/branches/StoryModeMap_HS16
Files:
1 added
2 edited

Legend:

Unmodified
Added
Removed
  • code/branches/StoryModeMap_HS16/data/levels/StoryModeMap.oxw

    r11242 r11255  
     1
     2
    13<LevelInfo
    24 name = "StoryModeMap"
     
    810<?lua
    911  include("stats.oxo")
    10   include("HUDTemplates3.oxo")
     12  include("StoryModeHUD.oxo")
    1113  include("templates/lodInformation.oxt")
    12 ?>
     14  include("templates/spaceshipAssff.oxt")
     15  include("templates/spaceshipEscort.oxt")
    1316
    14 <?lua
    15   include("templates/spaceshipEscort.oxt")
     17  include("templates/lodInformation.oxt")
    1618?>
    1719
     
    3032  >
    3133
     34<StaticEntity position="0,0,0" direction="0,0,0" mass=10000 friction=0>
     35<attached>
     36
     37    <Model position="0,0,0" mesh="Coordinates.mesh" scale=50 />
     38   </attached>
     39  </StaticEntity>
    3240
    3341
    34 <!-- Dieser Teil attached funktioniert nicht bisher -->
    35 <StaticEntity position="0,0,0" direction="1,0,0" mass=10000 friction=0>
     42
     43<StaticEntity position="0,0,0" direction="0,0,0" mass=10000 friction=0>
    3644  <attached>
    37       <Model position="0,0,0" mesh="planet.mesh" scale=6 />
     45      <Model position="-800,0,0" mesh="planet.mesh" scale=8 />
     46
     47      <Model position="800,0,0" mesh="planet.mesh" scale=8 />
     48
     49      <Model position="0,-500,0" mesh="planet.mesh" scale=8 />
     50
     51      <Model position="0,500,0" mesh="planet.mesh" scale=8 />
     52
     53      <Model position="0,0,0" mesh="planet.mesh" scale=8 />
    3854 
    39     <Model position="200,0,0" mesh="planets/muunilinst.mesh" scale=8 />
     55    <Model position="300,300,0" mesh="planets/muunilinst.mesh" scale=60 />
     56
     57    <Model position="400,400,0" mesh="planets/muunilinst.mesh" scale=20 />
     58
     59    <Model position="500,500,0" mesh="planets/muunilinst.mesh" scale=18 />
     60
     61    <Model position="600,600,0" mesh="planets/muunilinst.mesh" scale=13 />
     62
     63    <Model position="-100,-100,0" mesh="planets/muunilinst.mesh" scale=8 />
     64
     65    <Model position="-200,-200,0" mesh="planets/muunilinst.mesh" scale=8 />
     66
     67    <Model position="-300,-300,0" mesh="planets/muunilinst.mesh" scale=8 />
     68
     69    <Model position="-400,-400,0" mesh="planets/muunilinst.mesh" scale=8 />
     70
     71    <Model position="-500,-500,0" mesh="planets/muunilinst.mesh" scale=8 />
     72
    4073  </attached>
    4174</StaticEntity>
     
    72105
    73106
    74 
    75 <?lua
    76   include("templates/lodInformation.oxt")
    77 ?>
    78 
    79 
    80 
    81107<Template name=spaceshipassff>
    82108  <ControllableEntity
    83109   camerapositiontemplate = spaceshipassffcameras
     110
    84111   
    85112  >
     
    94121    <!--<SpawnPoint team=0 position="-200,0,0" lookat="0,0,0" spawnclass=SpaceShip pawndesign=spaceshipescort />/-->
    95122
    96     <SpawnPoint position="991.729, -110.11, 435.404" orientation="0.534038, 0.563456, 0.212168, 0.593553" pawndesign=spaceshipassff />
     123    <SpawnPoint position="000.000, 000.000, 1000.000" orientation="0, 0, 0, -1" pawndesign=spaceshipassff />
    97124   
    98125  </Scene>
  • code/branches/StoryModeMap_HS16/src/orxonox/gametypes/StoryMode.cc

    r11242 r11255  
    5454
    5555   
    56  
    57     /*void StoryMode::start()
     56  /*
     57    void StoryMode::start()
    5858    {
    5959        Gametype::start();
Note: See TracChangeset for help on using the changeset viewer.