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source: code/branches/StoryModeMap_HS16/data/levels/StoryModeMap.oxw @ 11242

Last change on this file since 11242 was 11242, checked in by marvinh, 7 years ago

new gametype StoryMode created, new level created

File size: 2.1 KB
Line 
1<LevelInfo
2 name = "StoryModeMap"
3 description = "Level that should have planets with different missions in it"
4 tags = "test"
5 screenshot = "emptylevel.png"
6/>
7
8<?lua
9  include("stats.oxo")
10  include("HUDTemplates3.oxo")
11  include("templates/lodInformation.oxt")
12?>
13
14<?lua
15  include("templates/spaceshipEscort.oxt")
16?>
17
18<Level
19gametype = StoryMode
20>
21
22  <templates>
23    <Template link=lodtemplate_default />
24  </templates>
25  <?lua include("includes/notifications.oxi") ?>
26
27  <Scene
28    ambientlight = "0.2, 0.2, 0.2"
29    skybox       = "Orxonox/Starbox"
30  >
31
32
33
34<!-- Dieser Teil attached funktioniert nicht bisher -->
35<StaticEntity position="0,0,0" direction="1,0,0" mass=10000 friction=0>
36  <attached>
37      <Model position="0,0,0" mesh="planet.mesh" scale=6 />
38 
39    <Model position="200,0,0" mesh="planets/muunilinst.mesh" scale=8 />
40  </attached>
41</StaticEntity>
42
43
44
45
46
47<Planet
48      position="10000,0,0"
49      scale="100"
50      collisionType="dynamic"
51      linearDamping="0.8"
52      angularDamping="0"
53      mass="5000000"
54      pitch="0"
55      mesh="planets/muunilinst.mesh"
56      atmosphere="atmosphere1"
57      rotationaxis="1,0,0"
58      rotationrate="1.0"
59      atmospheresize="80.0f"
60      imagesize="1024.0f"
61      collisiondamage = 2
62      enablecollisiondamage = true
63    >
64    <attached>
65        <ForceField position="0,0,0" mode="sphere" diameter="1000" velocity="-500" />
66    </attached>
67    <collisionShapes>
68        <SphereCollisionShape radius="100" position="0,0,0" />
69    </collisionShapes>
70</Planet>
71
72
73
74
75<?lua
76  include("templates/lodInformation.oxt")
77?>
78
79
80
81<Template name=spaceshipassff>
82  <ControllableEntity
83   camerapositiontemplate = spaceshipassffcameras
84   
85  >
86
87  </ControllableEntity>
88</Template>
89
90
91
92    <Light type=directional position="0,0,0" direction="0.253, 0.593, -0.765" diffuse="1.0, 0.9, 0.9, 1.0" specular="1.0, 0.9, 0.9, 1.0"/>
93   
94    <!--<SpawnPoint team=0 position="-200,0,0" lookat="0,0,0" spawnclass=SpaceShip pawndesign=spaceshipescort />/-->
95
96    <SpawnPoint position="991.729, -110.11, 435.404" orientation="0.534038, 0.563456, 0.212168, 0.593553" pawndesign=spaceshipassff />
97   
98  </Scene>
99</Level>
100
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