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source: code/branches/StoryModeMap_HS16/data/levels/StoryModeMap.oxw @ 11255

Last change on this file since 11255 was 11255, checked in by marvinh, 4 years ago

Campaign Menu overlay wurde ueber 3d szene gelegt. nun muss in singleplayerMenulayout der link umgestellt werden, durch eigene Funktion, welche noch geschrieben werden muss.

File size: 3.1 KB
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3<LevelInfo
4 name = "StoryModeMap"
5 description = "Level that should have planets with different missions in it"
6 tags = "test"
7 screenshot = "emptylevel.png"
8/>
9
10<?lua
11  include("stats.oxo")
12  include("StoryModeHUD.oxo")
13  include("templates/lodInformation.oxt")
14  include("templates/spaceshipAssff.oxt")
15  include("templates/spaceshipEscort.oxt")
16
17  include("templates/lodInformation.oxt")
18?>
19
20<Level
21gametype = StoryMode
22>
23
24  <templates>
25    <Template link=lodtemplate_default />
26  </templates>
27  <?lua include("includes/notifications.oxi") ?>
28
29  <Scene
30    ambientlight = "0.2, 0.2, 0.2"
31    skybox       = "Orxonox/Starbox"
32  >
33
34<StaticEntity position="0,0,0" direction="0,0,0" mass=10000 friction=0>
35<attached>
36
37    <Model position="0,0,0" mesh="Coordinates.mesh" scale=50 />
38   </attached>
39  </StaticEntity>
40
41
42
43<StaticEntity position="0,0,0" direction="0,0,0" mass=10000 friction=0>
44  <attached>
45      <Model position="-800,0,0" mesh="planet.mesh" scale=8 />
46
47      <Model position="800,0,0" mesh="planet.mesh" scale=8 />
48
49      <Model position="0,-500,0" mesh="planet.mesh" scale=8 />
50
51      <Model position="0,500,0" mesh="planet.mesh" scale=8 />
52
53      <Model position="0,0,0" mesh="planet.mesh" scale=8 />
54 
55    <Model position="300,300,0" mesh="planets/muunilinst.mesh" scale=60 />
56
57    <Model position="400,400,0" mesh="planets/muunilinst.mesh" scale=20 />
58
59    <Model position="500,500,0" mesh="planets/muunilinst.mesh" scale=18 />
60
61    <Model position="600,600,0" mesh="planets/muunilinst.mesh" scale=13 />
62
63    <Model position="-100,-100,0" mesh="planets/muunilinst.mesh" scale=8 />
64
65    <Model position="-200,-200,0" mesh="planets/muunilinst.mesh" scale=8 />
66
67    <Model position="-300,-300,0" mesh="planets/muunilinst.mesh" scale=8 />
68
69    <Model position="-400,-400,0" mesh="planets/muunilinst.mesh" scale=8 />
70
71    <Model position="-500,-500,0" mesh="planets/muunilinst.mesh" scale=8 />
72
73  </attached>
74</StaticEntity>
75
76
77
78
79
80<Planet
81      position="10000,0,0"
82      scale="100"
83      collisionType="dynamic"
84      linearDamping="0.8"
85      angularDamping="0"
86      mass="5000000"
87      pitch="0"
88      mesh="planets/muunilinst.mesh"
89      atmosphere="atmosphere1"
90      rotationaxis="1,0,0"
91      rotationrate="1.0"
92      atmospheresize="80.0f"
93      imagesize="1024.0f"
94      collisiondamage = 2
95      enablecollisiondamage = true
96    >
97    <attached>
98        <ForceField position="0,0,0" mode="sphere" diameter="1000" velocity="-500" />
99    </attached>
100    <collisionShapes>
101        <SphereCollisionShape radius="100" position="0,0,0" />
102    </collisionShapes>
103</Planet>
104
105
106
107<Template name=spaceshipassff>
108  <ControllableEntity
109   camerapositiontemplate = spaceshipassffcameras
110
111   
112  >
113
114  </ControllableEntity>
115</Template>
116
117
118
119    <Light type=directional position="0,0,0" direction="0.253, 0.593, -0.765" diffuse="1.0, 0.9, 0.9, 1.0" specular="1.0, 0.9, 0.9, 1.0"/>
120   
121    <!--<SpawnPoint team=0 position="-200,0,0" lookat="0,0,0" spawnclass=SpaceShip pawndesign=spaceshipescort />/-->
122
123    <SpawnPoint position="000.000, 000.000, 1000.000" orientation="0, 0, 0, -1" pawndesign=spaceshipassff />
124   
125  </Scene>
126</Level>
127
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