- Timestamp:
- Apr 21, 2016, 3:33:48 PM (8 years ago)
- File:
-
- 1 edited
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code/branches/sagerjFS16/src/orxonox/weaponsystem/WeaponMode.cc
r11166 r11170 121 121 { 122 122 (*reloadTime) = this->reloadTime_; 123 orxout() << "fire wm " << reloadTime << endl;124 123 // Fireing is only possible if this weapon mode is not reloading and there is enough munition 125 124 if (!this->bReloading_ && this->munition_ && this->munition_->takeMunition(this->munitionPerShot_, this)) … … 171 170 bool WeaponMode::release(float* reloadTime) 172 171 { 173 orxout() << "release wm " << reloadTime << endl;172 this->release(); 174 173 return false; 175 174 }
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