- Timestamp:
- Apr 14, 2016, 4:02:00 PM (9 years ago)
- File:
-
- 1 edited
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code/branches/sagerjFS16/src/orxonox/weaponsystem/WeaponMode.cc
r11164 r11166 121 121 { 122 122 (*reloadTime) = this->reloadTime_; 123 123 orxout() << "fire wm " << reloadTime << endl; 124 124 // Fireing is only possible if this weapon mode is not reloading and there is enough munition 125 125 if (!this->bReloading_ && this->munition_ && this->munition_->takeMunition(this->munitionPerShot_, this)) … … 169 169 } 170 170 171 void WeaponMode::release(float* reloadTime) 172 {orxout() << "release wmode " << reloadTime << endl;} 171 bool WeaponMode::release(float* reloadTime) 172 { 173 orxout() << "release wm " << reloadTime << endl; 174 return false; 175 } 173 176 174 177 bool WeaponMode::reload()
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