- Timestamp:
- Jan 17, 2016, 6:41:22 PM (9 years ago)
- Location:
- code/branches/cpp11_v3
- Files:
-
- 2 edited
Legend:
- Unmodified
- Added
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-
code/branches/cpp11_v3
- Property svn:mergeinfo changed
/code/branches/cpp11_v2 merged: 10996-11008,11010
- Property svn:mergeinfo changed
-
code/branches/cpp11_v3/src/modules/questsystem/LocalQuest.cc
r11054 r11068 168 168 Returns the status of the Quest for the input player. 169 169 */ 170 QuestStatus ::ValueLocalQuest::getStatus(const PlayerInfo* player) const170 QuestStatus LocalQuest::getStatus(const PlayerInfo* player) const 171 171 { 172 172 assert(player); 173 173 174 std::map<const PlayerInfo*, QuestStatus ::Value>::const_iterator it = this->playerStatus_.find(player);174 std::map<const PlayerInfo*, QuestStatus>::const_iterator it = this->playerStatus_.find(player); 175 175 if (it != this->playerStatus_.end()) // If there is a player in the map. 176 176 return it->second; … … 190 190 Returns false if player is nullptr. 191 191 */ 192 bool LocalQuest::setStatus(PlayerInfo* player, const QuestStatus ::Value& status)192 bool LocalQuest::setStatus(PlayerInfo* player, const QuestStatus & status) 193 193 { 194 194 assert(player);
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