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Ignore:
Timestamp:
Jan 10, 2016, 1:54:11 PM (8 years ago)
Author:
landauf
Message:

merged branch cpp11_v2 into cpp11_v3

Location:
code/branches/cpp11_v3
Files:
2 edited

Legend:

Unmodified
Added
Removed
  • code/branches/cpp11_v3

  • code/branches/cpp11_v3/src/orxonox/infos/GametypeInfo.cc

    r10624 r11054  
    461461    void GametypeInfo::dispatchAnnounceMessage(const std::string& message) const
    462462    {
    463         for (ObjectList<GametypeMessageListener>::iterator it = ObjectList<GametypeMessageListener>::begin(); it != ObjectList<GametypeMessageListener>::end(); ++it)
    464             it->announcemessage(this, message);
     463        for (GametypeMessageListener* listener : ObjectList<GametypeMessageListener>())
     464            listener->announcemessage(this, message);
    465465    }
    466466
    467467    void GametypeInfo::dispatchKillMessage(const std::string& message) const
    468468    {
    469         for (ObjectList<GametypeMessageListener>::iterator it = ObjectList<GametypeMessageListener>::begin(); it != ObjectList<GametypeMessageListener>::end(); ++it)
    470             it->killmessage(this, message);
     469        for (GametypeMessageListener* listener : ObjectList<GametypeMessageListener>())
     470            listener->killmessage(this, message);
    471471    }
    472472
    473473    void GametypeInfo::dispatchDeathMessage(const std::string& message) const
    474474    {
    475         for (ObjectList<GametypeMessageListener>::iterator it = ObjectList<GametypeMessageListener>::begin(); it != ObjectList<GametypeMessageListener>::end(); ++it)
    476             it->deathmessage(this, message);
     475        for (GametypeMessageListener* listener : ObjectList<GametypeMessageListener>())
     476            listener->deathmessage(this, message);
    477477    }
    478478
    479479     void GametypeInfo::dispatchStaticMessage(const std::string& message, const ColourValue& colour) const
    480480    {
    481         for (ObjectList<GametypeMessageListener>::iterator it = ObjectList<GametypeMessageListener>::begin(); it != ObjectList<GametypeMessageListener>::end(); ++it)
    482             it->staticmessage(this, message, colour);
     481        for (GametypeMessageListener* listener : ObjectList<GametypeMessageListener>())
     482            listener->staticmessage(this, message, colour);
    483483    }
    484484
    485485     void GametypeInfo::dispatchFadingMessage(const std::string& message) const
    486486    {
    487         for (ObjectList<GametypeMessageListener>::iterator it = ObjectList<GametypeMessageListener>::begin(); it != ObjectList<GametypeMessageListener>::end(); ++it)
    488             it->fadingmessage(this, message);
     487        for (GametypeMessageListener* listener : ObjectList<GametypeMessageListener>())
     488            listener->fadingmessage(this, message);
    489489    }
    490490}
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