- Timestamp:
- Dec 2, 2015, 11:22:03 PM (8 years ago)
- File:
-
- 1 edited
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code/branches/cpp11_v2/src/modules/questsystem/GlobalQuest.cc
r10821 r10916 94 94 95 95 // Iterate through all players possessing this Quest. 96 for( const auto & elem: players_)97 QuestEffect::invokeEffects( elem, this->getFailEffectList());96 for(PlayerInfo* questPlayer : players_) 97 QuestEffect::invokeEffects(questPlayer, this->getFailEffectList()); 98 98 99 99 return true; … … 119 119 120 120 // Iterate through all players possessing the Quest. 121 for( const auto & elem: players_)122 QuestEffect::invokeEffects( elem, this->getCompleteEffectList());121 for(PlayerInfo* questPlayer : players_) 122 QuestEffect::invokeEffects(questPlayer, this->getCompleteEffectList()); 123 123 124 124 Quest::complete(player); … … 242 242 { 243 243 int i = index; 244 for ( const auto & elem: this->rewards_)244 for (QuestEffect* reward : this->rewards_) 245 245 { 246 246 if(i == 0) 247 return elem;247 return reward; 248 248 249 249 i--;
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