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Ignore:
Timestamp:
Dec 2, 2015, 11:22:03 PM (8 years ago)
Author:
landauf
Message:

use actual types instead of 'auto'. only exception is for complicated template types, e.g. when iterating over a map

File:
1 edited

Legend:

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  • code/branches/cpp11_v2/src/modules/questsystem/GlobalQuest.cc

    r10821 r10916  
    9494
    9595        // Iterate through all players possessing this Quest.
    96         for(const auto & elem : players_)
    97             QuestEffect::invokeEffects(elem, this->getFailEffectList());
     96        for(PlayerInfo* questPlayer : players_)
     97            QuestEffect::invokeEffects(questPlayer, this->getFailEffectList());
    9898
    9999        return true;
     
    119119
    120120        // Iterate through all players possessing the Quest.
    121         for(const auto & elem : players_)
    122             QuestEffect::invokeEffects(elem, this->getCompleteEffectList());
     121        for(PlayerInfo* questPlayer : players_)
     122            QuestEffect::invokeEffects(questPlayer, this->getCompleteEffectList());
    123123
    124124        Quest::complete(player);
     
    242242    {
    243243        int i = index;
    244         for (const auto & elem : this->rewards_)
     244        for (QuestEffect* reward : this->rewards_)
    245245        {
    246246            if(i == 0)
    247                return elem;
     247               return reward;
    248248
    249249            i--;
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