- Timestamp:
- Nov 21, 2015, 7:05:53 PM (8 years ago)
- File:
-
- 1 edited
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code/branches/cpp11_v2/src/modules/questsystem/GlobalQuest.cc
r10765 r10821 94 94 95 95 // Iterate through all players possessing this Quest. 96 for( std::set<PlayerInfo*>::const_iterator it = players_.begin(); it != players_.end(); it++)97 QuestEffect::invokeEffects( *it, this->getFailEffectList());96 for(const auto & elem : players_) 97 QuestEffect::invokeEffects(elem, this->getFailEffectList()); 98 98 99 99 return true; … … 119 119 120 120 // Iterate through all players possessing the Quest. 121 for( std::set<PlayerInfo*>::const_iterator it = players_.begin(); it != players_.end(); it++)122 QuestEffect::invokeEffects( *it, this->getCompleteEffectList());121 for(const auto & elem : players_) 122 QuestEffect::invokeEffects(elem, this->getCompleteEffectList()); 123 123 124 124 Quest::complete(player); … … 242 242 { 243 243 int i = index; 244 for ( std::list<QuestEffect*>::const_iterator effect = this->rewards_.begin(); effect != this->rewards_.end(); ++effect)244 for (const auto & elem : this->rewards_) 245 245 { 246 246 if(i == 0) 247 return *effect;247 return elem; 248 248 249 249 i--;
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