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Ignore:
Timestamp:
Nov 10, 2015, 4:37:34 PM (9 years ago)
Author:
gania
Message:

added choose maneuver type functionality

File:
1 edited

Legend:

Unmodified
Added
Removed
  • code/branches/AI_HS15/src/orxonox/controllers/CommonController.h

    r10789 r10793  
    111111
    112112            void setTarget(ControllableEntity* target);
    113            
     113            bool hasTarget();
    114114            void setTargetOrientation(const Quaternion& orient);
    115115            void setTargetOrientation(ControllableEntity* target);
     
    153153            Quaternion targetOrientation_;
    154154
    155 
     155            void setPositionOfTarget(const Vector3& target);
     156            void setOrientationOfTarget(const Quaternion& orient);
    156157            bool bHasPositionOfTarget_;
    157158            Vector3 positionOfTarget_;
     
    165166
    166167
     168            void chooseManeuverType();
    167169
    168170            FormationMode::Value formationMode_;
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