- Timestamp:
- Nov 8, 2015, 6:19:12 PM (8 years ago)
- File:
-
- 1 edited
Legend:
- Unmodified
- Added
- Removed
-
code/branches/AI_HS15/src/orxonox/worldentities/pawns/Pawn.h
r10731 r10780 39 39 40 40 namespace orxonox // tolua_export 41 { // tolua_export 41 { 42 /** 43 @brief 44 Everything in Orxonoy that has a health attribute is a Pawn. After a Pawn is spawned its health is set to 45 its initial health. In every call of the Pawns tick function the game checks whether the pawns health is at 46 or below zero. If it is, the pawn gets killed. 47 48 Pawns can carry pickups and fire weapons. The can also have shields. 49 50 Notice that every Pawn is a ControllableEntity. 51 */ 52 53 // tolua_export 42 54 class _OrxonoxExport Pawn // tolua_export 43 55 : public ControllableEntity, public RadarViewable, public PickupCarrier
Note: See TracChangeset
for help on using the changeset viewer.