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Ignore:
Timestamp:
Oct 31, 2015, 4:07:29 PM (10 years ago)
Author:
gania
Message:

added a little bit of firing functionality

File:
1 edited

Legend:

Unmodified
Added
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  • code/branches/AI_HS15/src/orxonox/worldentities/pawns/Pawn.h

    r10437 r10731  
    3939
    4040namespace orxonox // tolua_export
    41 {
    42     /**
    43     @brief
    44         Everything in Orxonoy that has a health attribute is a Pawn. After a Pawn is spawned its health is set to
    45         its initial health. In every call of the Pawns tick function the game checks whether the pawns health is at
    46         or below zero. If it is, the pawn gets killed.
    47 
    48         Pawns can carry pickups and fire weapons. The can also have shields.
    49 
    50         Notice that every Pawn is a ControllableEntity.
    51     */
    52 
    53     // tolua_export
     41{ // tolua_export
    5442    class _OrxonoxExport Pawn // tolua_export
    5543        : public ControllableEntity, public RadarViewable, public PickupCarrier
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